The shipmaster has alternate starter units consisting of two cloaked marauders.
The marauder unit itself is pretty beefy, but being cloaked at the start of the game is extremely unfair in most cases as most players do not think to build a detector at the beginning of the match.
> 2535442239630149;2:
> Uhhhhh. your reasoning is that cloak is OP because people don’t understand mechanics yet? Does that make it OP?
>
> Maybe at low levels of play…and for winning fights, if you want to lose all your objectives sure.
>
> Like in league “OMG teemo is OP” Until you hit bronze 4 and realized pink wards and red trinkets existed.
No idea what you said in your last sentence but I agree.
> 2533944968914416;3:
> > 2535442239630149;2:
> > Uhhhhh. your reasoning is that cloak is OP because people don’t understand mechanics yet? Does that make it OP?
> >
> > Maybe at low levels of play…and for winning fights, if you want to lose all your objectives sure.
> >
> > Like in league “OMG teemo is OP” Until you hit bronze 4 and realized pink wards and red trinkets existed.
>
> No idea what you said in your last sentence but I agree.
Teemo (invis char when he hasnt moved in a few secs and he lays invis traps )
Pink wards (Like more expensive regular wards that could see invisible stuff around them like wards players or traps etc)
red trinket ( basically gives you detect temporarily ---------lets you see invis around you for x duration when you use it.)
but new players dont understand mechancis, and basically anything that isnt directly in their face obvious is non-existent to them. So its just “unbeatable”
When in reality, spending 150g (or in this game 30-50 energy) and theyre just normal units.