I think it’s about time someone posted a thread like this. Cutting to the chase:
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MOVEMENT SPEED: I used to play plenty of CoD and I know that the movement speeds in those games was terribly slow, a lot slower than Reach’s. Movement speed can effect a whole lot in gameplay: weapons are balanced around it, and kill times/health systems rely on it. However, Halo 4’s movement speed seems as fast or even faster as Halo 3’s, and that is a huge difference from CoD’s-in Halo, you have to aim faster, track better and be willing to hunt the person down for your kill should he escape.
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HEALTH SYSTEM/KILL TIMES: CoD gives you a crapload of weapons to choose from, but they don’t really matter because all of them kill in 2-4 shots. This combined with the slow movement speeds makes kill times ridiculously and noobishly quick, allowing players to simply “spray n’ pray” when they see an enemy for a cheap kill. On the other hand, Halo 4’s kill times are not slow, but balanced enough to make you actually WORK FOR A KILL, which is a big factor when you are comparing the multiplayer. In addition, the different weapons from Halo’s sandbox have greatly differing stats, so whichever one you pick can drastically affect the way you kill your enemies.
These two points compare the core of CoD’s gameplay to Halo’s core gameplay, which I can see 343 has faithfully kept, despite the slight alterations. No matter what other people say, adding “gimmicks” like packages (perks) and loadouts (classes) made popular in CoD does not really hurt that core gameplay much, but instead keeps it fresh and interesting, because…
…if 343 left everything the way it was in Halo 3 the game would be more like CoD than what people believe now-nothing would have changed.