2 big reasons why Halo 4 MP is NOT like CoD's

I think it’s about time someone posted a thread like this. Cutting to the chase:

  1. MOVEMENT SPEED: I used to play plenty of CoD and I know that the movement speeds in those games was terribly slow, a lot slower than Reach’s. Movement speed can effect a whole lot in gameplay: weapons are balanced around it, and kill times/health systems rely on it. However, Halo 4’s movement speed seems as fast or even faster as Halo 3’s, and that is a huge difference from CoD’s-in Halo, you have to aim faster, track better and be willing to hunt the person down for your kill should he escape.

  2. HEALTH SYSTEM/KILL TIMES: CoD gives you a crapload of weapons to choose from, but they don’t really matter because all of them kill in 2-4 shots. This combined with the slow movement speeds makes kill times ridiculously and noobishly quick, allowing players to simply “spray n’ pray” when they see an enemy for a cheap kill. On the other hand, Halo 4’s kill times are not slow, but balanced enough to make you actually WORK FOR A KILL, which is a big factor when you are comparing the multiplayer. In addition, the different weapons from Halo’s sandbox have greatly differing stats, so whichever one you pick can drastically affect the way you kill your enemies.

These two points compare the core of CoD’s gameplay to Halo’s core gameplay, which I can see 343 has faithfully kept, despite the slight alterations. No matter what other people say, adding “gimmicks” like packages (perks) and loadouts (classes) made popular in CoD does not really hurt that core gameplay much, but instead keeps it fresh and interesting, because…

…if 343 left everything the way it was in Halo 3 the game would be more like CoD than what people believe now-nothing would have changed.

And that’s why these CoD mechanics work in CoD and not in Halo.

You’ve seemed to mention the only two things not stolen from CoD.

Good job.

The mechanics I listed are NOT in Halo. If you’re talking about Packages and Loadouts, there are still major differences between how they are in CoD and how they are in Halo 4, the key difference being 343 is actually working to BALANCE them.

I have faith in 343 that they can do these systems better than CoD ever can. Aren’t you people ever optimistic? It’s like I stated at the end of my post, Halo needs change to live, otherwise it would be copying CoD even more by not changing.

You miss a lot of things that make very diferent halo 4 to CoD, and personally this threads arent neccesarys, it is all, sorry for my bad english.

Please, it’s obvious 343 is imitating what CoD does, and trying to do it better. But that’s not inherently a bad thing.

  • You’re a 1000 pound supersoldier
  • Aliens
  • Starships
  • All kinds of planets and structures
  • Unique weapons
  • You can’t spawn with rockets and snipers
  • Requires skill, tactics, etc.
  • Requires teamwork
  • Vehicles gameplay in multiplayer
  • A huge variety of gametypes
  • Heavy customisable custom games
  • Forge
  • Amazing Campaign
  • (Firefight &) Spartan Ops
  • Many armor and colour customisation
  • 4-player splitscreen online

Just some things…

The list goes on and on…

Halo CE: Guns, Grenade + Melee
Halo 2: Guns, Grenade + Melee
Halo 3: Guns, Grenade + Melee

Halo Reach: Guns, Grenade, Melee + Armor Abilities
Halo 4: Guns, Grenade (Indicators), Melee, Perks, Modifications, Killstreaks + Armor abillities

Do you see the problem that you are blind too. Just because you don’t care about Halo 4, doesn’t give you permission to shoot down other people who do.