2. Armor. Questions. Help

  1. Armor. Is it just for looks. Example. Is the recruit helmet just as good as a Recon helmet?

Armor is just for looks. It does not change the gameplay.

> Armor is just for looks. It does not change the gameplay.

This. It’s no different than Halo CE days where everyone looked exactly the same. The ‘Armory’ in Halo 3, Reach, and Halo 4 serve only to add some creative flair to your Spartan, and make him or her YOU. Not just another soldier that looks like every other soldier on the battlefield :slight_smile:

Armor is for looks, but loadout is for gameplay.

Ψ

Armour is purely aesthetic and doesn’t influence gameplay whatsoever. But different armour does make you look much cooler and it gives you the ability to show off what you’ve done in the game.

Armor DOES IN FACT influence gameplay, and will be explained when I release Halo Theory.

It isn’t game breaking by any means, but it does affect it.

> Armor DOES IN FACT influence gameplay, and will be explained when I release Halo Theory.
>
> It isn’t game breaking by any means, but it does affect it.

Except it doesn’t.

> > Armor DOES IN FACT influence gameplay, and will be explained when I release Halo Theory.
> >
> > It isn’t game breaking by any means, but it does affect it.
>
> Except it doesn’t.

I wouldn’t risk posting that and looking like a fool unless I had concrete evidence that it does.

> > > Armor DOES IN FACT influence gameplay, and will be explained when I release Halo Theory.
> > >
> > > It isn’t game breaking by any means, but it does affect it.
> >
> > Except it doesn’t.
>
> I wouldn’t risk posting that and looking like a fool unless I had concrete evidence that it does.

Armor in Halo is purely aesthetic. Any advantage you think it gives is a placebo effect. If you feel otherwise, that’s your opinion however let’s not give out false information.

> > > Armor DOES IN FACT influence gameplay, and will be explained when I release Halo Theory.
> > >
> > > It isn’t game breaking by any means, but it does affect it.
> >
> > Except it doesn’t.
>
> I wouldn’t risk posting that and looking like a fool unless I had concrete evidence that it does.

Waiting on concrete evidence.

> > > > Armor DOES IN FACT influence gameplay, and will be explained when I release Halo Theory.
> > > >
> > > > It isn’t game breaking by any means, but it does affect it.
> > >
> > > Except it doesn’t.
> >
> > I wouldn’t risk posting that and looking like a fool unless I had concrete evidence that it does.
>
> Armor in Halo is purely aesthetic. Any advantage you think it gives is a placebo effect. If you feel otherwise, that’s your opinion however let’s not give out false information.

Snicker, since you’re the only mod here I respect, hop onto Halo 4 and I will show you my evidence, provided that you do not share it with others and allow me to release the info when I’ve completed Halo Theory.

The rest of you will just have to wait to eat crow.

::shrugs:: Okay, send me an invite.

Just to give you guys an update, Snicker had to go.
She entered the game, and she understands the concept which I’m stating, but she thinks it is a placebo effect.
So I’m in the middle of forging a map in order to establish a set of controls to demonstrate to her that there is in fact no human error, but it may be a day or so before we can do so.

shrugs Armor’s still just going to be an aesthetic choice to me, regardless of what sort of advantages they “may” give.

Meaning, I’ll still prefer the Scout and Venator helmets, the ODST and Hazop armor, and so on :slight_smile:

I go with what I like best, regardless of what advantages/disadvantages they may bring.

Well, if theres a guy behind a 1 spartan high wall, you’ll see the guy if he’s wearing FOTUS. But thats about all I can think of.

Although, thats already been taken care of by noob goggles Promethean Vision.

Ψ

The only way I can think armor can influence gameplay is by it’s color and size. For example, if you use a large, bulky armor you can make your Spartan slightly easier to see at long ranges, or a part of your armor will show up when you are behind a corner, which would not have happened if you had opted for a slicker armor. I had a friend who in Halo Reach used a female Spartan just because it looked skinnier. Doesn’t matter. Hitbox remains the same. Another small difference would be if you use a helmet with a large visor and a bright visor color, which can make people get slightly easier headshots on you. The same thing can work for the entire Spartan in general. On a forge map, white Spartans have a small advatage, because most structural Forge pieces are white, although the red name will always give you away no matter how well you camouflage.
I’m still certain that you won’t notice any difference in your performance no matter what armor you choose and besides most games are played in teams so you have no control over what color you wear.

I seem to recall the EVA style helmet got me killed a lot in Reach because it was a easy headshot target, so I stopped using it. My son went after and eventually got the Pestilence Armor Effect because it made him a more difficult target. I can see where some things can indeed influence your performance in a passive way.

> Just to give you guys an update, Snicker had to go.
> She entered the game, and she understands the concept which I’m stating, but she thinks it is a placebo effect.
> So I’m in the middle of forging a map in order to establish a set of controls to demonstrate to her that there is in fact no human error, but it may be a day or so before we can do so.

That’s because it IS a placebo effect. There’s no bearing on what armor you wear to affect gameplay. The player’s hitbox is independent of the armor the player wears. If you had no armor on, the hitbox would be the exact same as that of someone who has the bulkiest armor they could load up with.

This is why you can still “headshot” a Spartan who modded their Spartan to have no helmet. There’s no model underneath so it appears they have no head, however, since the hitbox is independent, it’s still there. This purely disproves your theory on different armors giving different hitbox frequencies.

The hitbox is always there, and it’s always the same size. No ifs, ands, or buts.

> > Just to give you guys an update, Snicker had to go.
> > She entered the game, and she understands the concept which I’m stating, but she thinks it is a placebo effect.
> > So I’m in the middle of forging a map in order to establish a set of controls to demonstrate to her that there is in fact no human error, but it may be a day or so before we can do so.
>
> That’s because it IS a placebo effect. There’s no bearing on what armor you wear to affect gameplay. The player’s hitbox is independent of the armor the player wears. If you had no armor on, the hitbox would be the exact same as that of someone who has the bulkiest armor they could load up with.
>
> This is why you can still “headshot” a Spartan who modded their Spartan to have no helmet. There’s no model underneath so it appears they have no head, however, since the hitbox is independent, it’s still there. This purely disproves your theory on different armors giving different hitbox frequencies.
>
> The hitbox is always there, and it’s always the same size. No ifs, ands, or buts.

Well he didn’t say anything about the hitbox - for all we know he could have been meaning a slightly faster/slower assassination speed, or by wearing a certain visor color you’d have other players hate you more (Haha.), or is easier to do trick jumping with, etc

The fact he’s being all “hush hush” about it does not inspire confidence in me about his grand theory about armor though, unless it was something that literally couldn’t be discussed on Waypoint.

If there truly is something special about certain armors, it’s likely that it’s highly situational and thus not something you could plan any sort of strategy around and would essentially be less than useful for most players.

There’s a definite risk with discussing these sorts of things when it begins reaching into speculation.