Here’s my list of things that I LOVED from previous Halo games. In my humble opinion, these few things could make Halo 5 that little bit better.
CAMPAIGN:
Throughout the first trilogy, there were several levels which I played repeatedly. They were unbelievably fun and I still go back and play them today. Any level that had 3 different forces fighting each other (I.e. Covenant, flood and master chief). These levels were absolutely amazing because you could play the level in many different ways. You could grab a bowlofpopcorn, sit back, and laugh as the enemies decimated each other, then pick off the stragglers. You could try to sneak past everyone speed run style or change your gamer tag to Rambo and kill everything yourself. The levels that really come to mind are Sacred Icon, Quarantine Zone, Graveming and High Charity from Halo 2. Walking into a room filled with bodies, terrified grunts, and flood fighting elites was an awesome feeling. We got a taste of that feeling in Halo 4 during Forerunner (pardon me if I have the wrong level), when headed to the second pillon. In each area you’d walk in to see elites and prometheans tearing each other a digital new one and it was awesome! In the chaoctic fighting, the scenario felt desperate and like the objective was something really worth fighting for. That feeling was what initially drew me to the Halo franchise. If you’re not sure what feeling I mean, think back to Halo CE. Any level after 343 Guilty spark had small and large scale enemy battles that the master chief would walk in on. Two betrayals is an excellent example. The two coolest/badass/awesome feeling of the entire halo franchise (for me) were in that level. Right after fighting your way through some covieinfested rooms, you walk up to a ramp. At the top a large swarm of flood run past the entrance and covenant plasma fire erupts. Listening to them fight it out, then rounding the corner and seeing the aftermath was sooooo cool. Throughout the next few minutes the frantic three way fights in the close quarters hallways were the most memorable fights in Halo. A little while after there’s that entire section where you are walking through the bottom of that canyon fighting groups of all-ready-engaged flood and covenant… The entire setting was perfect to walk up to, and really made the whole mission seem like it was the do or die situation Bungie wanted it to be.
If I were to pick my favourite 10 soundtracks from the entire halo franchise, 8 would be from Halo CE. Marty O’Donnell’s drum run track is the perfect example. It’s not complicated, but feels like it tells a story and helps draw you closer into the game. I’ve always thought that the drum, cello and electric keyboard pieces have best suited halo, not because of my personal music preferences but because of how it sets the mood and complements the gameplay. I wasn’t really drawn in by the orchestral music of halo 4 the same way as Marty’s music, even though I loved the opening screen music.
And finally, the last thing that has kept me playing old Halo games… EASTER EGGS! From big to small, they are a great way to laugh off being decimated on Laso and just cool to find. Ones that are interactive (I.e. reach racer, the four banshees, talking grunt at the end off Halo CE and Halo 3, Halo 2 scarab gun) are the best, hands down. I liked the Roosterteeth Easter eggs a lot, but sadly there weren’t really any Easter eggs in the campaign. That was one on my very short list of Halo 4 pet-peeves. Oh, and bring back the hunt for skulls! Halo 3s hunt for the IWHBYD skull was an awesome experience and one that I’ve been dying for again. The skulls have been a part of halo culture since halo 2 and should have a spot once again in the game.
Conclusion: More three way fights (longer the better), awesome Marty style drum/electric keyboard music, and fill the game with awesome Easter eggs (references, Funny stuff and skulls).
MULTIPLAYER:
Honestly, Halo 4 multiplayer was almost perfect. There’s very few things that I could suggest from previous games that would make Halo 5 multiplayer better. The load outs worked perfectly with the gameplay and weapon drops, and the games always felt more or less balanced. One pet-peeve though… Max rank is way to easy to reach. When I see a SR-130, I am not really impressed. In halo reach, when I saw an Inheritor I had ‘gamer repect’ for that guy. The hunt for the elusive title of inheritor in Halo reach for me was a lot of fun, and what compelled me to put more than two weeks worth of game time into multiplayer alone. Halo 5 will truly benefit from having an almost unreachable max-rank, as players will always be coming back to try to get as high up on the spartan ladder as possible. I’ve found that I’m am kind of an achievement hunter (not roosterteeth). In every halo game I try for all achievements, Laso completion and highest online rank possible. Halo 5 will be that much better for me if the completion of max rank is something to truly respect.
Conclusion: Halo 4 has the best multiplayer of any game I’ve played. Throw in max rank in halo 5 and I’ll keep coming back for years to play.
Final note: all this is just my humble opinion, feel free to disagree or respectfully debated in this forum. If anyone has more well throughout suggestions they would like to add please do so, I’m interested in what other halo fans think.
CPT Del Rio (gamertag)

