Happy Holidays and conclusion of halo 2018 to anyone reading this. The livestream tomorrow, featuring Chris Lee as their guest, is going to help reflect this year’s halo moments and talk about Halo Infinite’s development. Source. I have my fingers crossed in hopes for something to look forward to during our wait till Halo Infinite, but I won’t be disappointed if we get no news.
Yes I know I am one of those that’s like “omg this event is going to show off something new” and nothing is shown but I’m not going to stop because I’ll always have hope for halo haha.So whilst we wait until the Livestream I ask you guys this;
Are you excited/not interested in the live stream?
Your favorite moments or biggest achievements in halo 2018.
What behind the scenes Halo Infinte development questions do you guys have?
UPDATE IN PROGRESS please wait.
-Chief is in the story
4 player split screen is functional on their current halo infinite build
-slip space engine still not 100% complete and is being made for the ambitions for Halo Infinite
flighting program will be used to test builds of halo infinite akin to mcc
undecided if they want to release the PC version at launch to later after launch.
-player customization/progression is inspired by Reach
h5 152 rewards in Halo Infinite
-6 community forgers are hired and helping halo (across all games)
no in house pro team currently but they are looking for a pro team for halo infinite soon.
-Black Undersuits
-mcc update delayed until January due to discovery of more bugs.
I’m not excited for the live stream because it always happens when I’m at work. If it streamed at a time where I could watch it, then I definitely would.
My favorite Halo moment of 2018 was Infinite’s reveal. My biggest achievement I guess is hitting 150 in H5
I don’t have any questions, but I’m sure others will bring plenty of interesting questions to the table
<blockquote class=“box-quote” data-username=“LUKEPOWA” data-postid=“7”>
<p>It was said that getting 152 in H5 will give you something in Infinite.</p>
</blockquote>
<p>Oh really? that’s cool. </p>
Also black under suits too and 4 player splitscreen is already running and people were playing it so its already playable in some degree which is good news
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> Also black under suits too and 4 player splitscreen is already running and people were playing it so its already playable in some degree which is good news
Wow that’s Awesome 343 industries is already playing 4 player splitscreen in some degree that’s really good news and I’m surprised it’s 4 player splitscreen instead of 2 player splitscreen I know there going to be splitscreen in Halo Infinite I knew that for a long awhile but 4 player splitscreen even better thank you 343 industries I can’t wait for Halo Infinite !! I’m getting a lot more excited now I love splitscreen since halo combat Evolve came out the very first one on the original Xbox!!
> 2533274909139271;14:
> > 2533275031939856;4:
> > My question is what is their main goal with the engine. Why did they have to make a new engine for H6?
>
> Apparently to remove the restrictions of the older engine and to process their scripts faster for their plans on halo infinite.
> Sorry for the double post
Interesting, did they say exactly what those restrictions were?