A team of elites vs spartans, the elites are on a corvette getting to use its turrets or any defense on it while Spartans fly the space ship from reach to disable its guns and or engines to make it easier to board and enter the ship which would be optional.
You must set charges on certain parts of the ship to destroy it, and would have a limited time to escape of it.
On the elite side there would be a time limit counting down on how long you must defend your position, they can take banshees off the corvette as well. When there is one charge remaining to be set the current highest scoring elite player will be the ship captain with double the health.
Just think of it as the mission from halo reach in multiplayer, it was one of my favorites.
While I love the idea of Halo and Star Wars Battlefront merging, the execution that I see here is far too linear. There’s no variety in objectives, and it seems like it’d be the same thing over and over again.
I think that there must be less defined outcomes of it. That’s one of the reasons that I slightly preferred Dominion over Invasion: Invasion was linear, while Dominion was dynamic.
Instead of having a single core objective set in stone, the game should allow that objective to bend. The mission may start out as the Spartans having to destroy the Corvette, but the Elites could fire a Plasma Torpedo at the asteriod that lies uncomfortably close to the UNSC Frigate that the Spartans deploy from. The objective has gone from not only having to destroy the Corvette, but also having to find a way to withstand molten (an enormous) shards of an asteroid being smacked into the hull of the Frigate.
If the gametype had nearly infinite numbers of twists and turns in it, it could blow not only Invasion and Dominion out of the water, but it could also send Star Wars Battlefront II running in fear with its tail between its legs.