15 Things Halo 5 Needs
Hello fellow Halo players and gamers, I am here with my own list about 15 things the next Halo game needs. Please note these are all my opinion, so if you don’t agree with one of them then that is fine. So here I go:
#1
Better Campaign
I don’t know about you, but I think the campaign needs some new aspects. I loved Halo 4, but I want to see new action and kills by Master Chief. Think of it as Assassin’s Creed: Halo. I also want to see cutscenes with intense action that only Master Chief can do. Boarding Banshees, destroying huge Covenant/Forerunner weapons, and taking down hundreds of Grunts are examples of things I would like to see in Halo 5.
#2
Secondary Campaign
In my opinion, I though Spartan Ops was cool. I particularly liked the cutscenes. But, it was lacking, and was basically Firefight with a bad story and only one round to play. So, I think we should have a secondary campaign. Say you play the campaign, and you complete the first mission, but at the end of the mission you’re surrounded with enemies. You hop over to the second campaign where you take over your custom Spartan. Now you control your Spartan while he drops down from a cliff and helps Master Chief out of his jam. Now, there would only be a few levels where you actually have to quit at the end and join the other campaign, but otherwise the storylines are connected indirectly.
#3
Improved Firefight
Firefight was cool. Sure at times it was boring, and repetitive, but I loved it. Add whole new maps, a small story, and new customization and it would be amazing. I’m not saying Spartan Ops. I’m saying have your commander (Maybe Lasky or whoever) talk to you, give you a small mission, or drop some weapons down, and then you continue fighting. There could also be a mode where you survive as long as possible. Also, if you could choose enemies to fight, whether that be Covenant, Prometheans, or even the Flood, Firefight would be a whole lot better.
#4
Promotions
I liked Halo Reach’s promotions you earned. But, I think that it should not be the ranking system for Halo 5. Promotions should be non-demoting, and increases by time playing, enemies killed, and your secondary campaign process. This promotion unlocks new armor and other stuff.
#5
New Ranking System
The ranking system for Halo 5 should be a 1-100 scale that works like Halo 3’s ranking system. It would be determined by your kill/death ratio and your win/loss ratio. This would show how good you are at Halo, and Matchmaking would only put higher ranks together.
#6
Improved Forge
I love Forge. Making maps is really fun to me. But in Halo 4, there was a lack of building space and exploration. I loved Forge World in Reach. I actually played Forge World on Forge just to joke around and explore with my brothers. There was unlimited possibilities. In Halo 4, the first three Forge maps were small and lame. Forge Island was cool, but also had no exploration in it. In Halo 5, there should be an even bigger Forge world than in Reach, and there should be two or three, each with it’s own environment.
#7
New Maps
No maps in Halo 4 compared to the Halo 3 maps. Except maybe Ragnarok and Pitfall, because- well you know what they are. I never played Halo CE or Halo 2, but Halo 3’s maps were awesome. I loved Ghost Town, Last Resort, Construct, and all the rest. Halo 5 should have bigger maps, but keep the feel of the Halo 3 maps. There should also be more interaction between players and map elements like buttons.
#8
New Vehicles
I think Halo 5 should have all of the vehicles that were in previous Halo games, plus more. The only ones I don’t think can come are the Brute ones. I loved the Brute vehicles, but they don’t fit in with while the Brutes are gone. I want air fights AND ground fights, since the previous Halo’s had air vehicles that mostly fought ground troops. Think about the possibilities.
#9
New Weapons
Like above, all weapons should return except the Brute weapons. I like the Forerunner weapons, and I love composing people with the Incineration Cannon. I drew up a design of a Forerunner Gravity Hammer, since I think the Brute one should (sadly) be removed because of lack of Brutes. But imagine a Forerunner one that composed people on hit? Add that, and new weapons and this game wouldbe great.
#10
New Gametypes
Yet again, all gametypes that were in previous games should return. Invasion, Assault, Infection, Race, One Flag CTF, and more. They were great games and gives an endless possibility. YouTube user Insanmiac also has Halo 5 gametype ideas that you should take a look at, they are also great for the next Halo. If Firefight Flood was added, I think we can remove the Flood gametype, and just keep infection.
#11
Gametype Editing
Halo 4’s gametype editing was limited, especially with Flood. Let us customize everything, and we would be your greatest fans, 343i.
#12
Classes
This should be the new loadouts. Instead of custom loadouts, classes would be added, a mix of loadouts, perks, and permutations. You unlock them with your promotion, and you choose them at the beginning of games. Things like Scout, Spec Op, and more. Each have there own perks and weapons, but stay close to the same (Like everyone starting with Assault Rifles, but some with no sidearm, some with a magnum, and some with a DMR, etc.). You could also disable these in gametype options.
#13
Huge Maps and Battles
16 versus 16 is a dream. We want this badly. Think of a huge war, with Phantoms, Pelicans, Elephants, and more. Imagine this combined with Invasion and you get heaven.
#14
Flood
I think Flood should return, whether just in Firefight as a non-canon addition, or in campaign. Really, who doesn’t want to see 1080p, 60 FPS Flood?
#15
Someone to Fight With
Whether its the Arbiter or someone new, Master Chief should have someone to figth with. Halo 4 had me running around with three other Master Chiefs when I played with my friends.
Well that is my list, feel free to comment on it and give me feedback. So thank you for reading!