15 Reasons Why Halo 3 is Better Than Reach

  1. The magnum actually worked in Halo 3.
  2. There is no ‘bleed through’ in Reach(except in MLG).
  3. The spawning in Reach is absolutely terrible.
  4. Headshots count far less frequently in Reach.
  5. Bloom.
  6. Armor lock.
  7. Jet-pack.
  8. The sword in Reach is far overpowered, coupled with sprint one has the ability to completely dominate with little to no skill needed. Also, in Halo 3 you could actually manage to ‘tie’ someone who had a sword by punching them if they had no shield or their shield was low enough.
  9. The shotgun in Reach is far underpowered. This, coupled with the lack of bleed through makes it an utter failure.
  10. For some reason, in Reach it is possible to kill someone who has the sword and get killed by his sword swing ‘from the grave’. For instance, 5 shotting someone with the magnum from close range who is sprinting at you with the sword will inevitably end in your demise. This, coupled with the magnum rarely ‘working’ in the game to begin with only adds frustration. Also, it is even possible to get a ‘bulltrue’ medal and still die from the sword. Can you say, physically impossible?
  11. The concussion rifle is far overpowered and actually has the ability to temporarily stun opponents. As if the fact that it is a 3-4 shot kill didn’t make it overpowered enough. Oh, and those shots don’t necessarily have to hit them either.
  12. Double Pummel. Now I realize this happened in Halo 3 also, but thanks to bleed through it was much easier to pull off a tie on all the noobs who seem to only have 2 punches on their minds.
  13. Grenades are the size of pumpkins and are far overpowered. I can’t even tell you how many times I’ve been killed by one grenade with full shield and health.
  14. The maps in Reach are terrible. Even the ones I consider to be ‘playable’ are far inferior to the maps in Halo 3. To make this point I really only have to say one thing, Reflection.
  15. Halo 3’s ranking system is 1,000 better than credits. I am not going to sit here and play this terrible game for hours on end just so I can reach general. Anyone can reach inheritor, it requires no skill just a lot of time. In Halo 3 you can reach a 50 in 70-100 games if you’re skilled enough.

I decided to make this list after finally get fed up with Reach to the point of rage quitting a game and vowing never to step into that matchmaking lobby again. I figured I would post this on here to see what you guys think and maybe get some different opinions.

1 Reason Why Your Opinion is Not Mine:

  1. That’s like, your opinion, man!

> <mark>1. The magnum actually worked in Halo 3.</mark>
> 2. There is no ‘bleed through’ in Reach(except in MLG).
> 3. The spawning in Reach is absolutely terrible.
> 4. Headshots count far less frequently in Reach.
> 5. Bloom.
> 6. Armor lock.
> 7. Jet-pack.
> 8. The sword in Reach is far overpowered, coupled with sprint one has the ability to completely dominate with little to no skill needed. Also, in Halo 3 you could actually manage to ‘tie’ someone who had a sword by punching them if they had no shield or their shield was low enough.
> 9. The shotgun in Reach is far underpowered. This, coupled with the lack of bleed through makes it an utter failure.
> 10. For some reason, in Reach it is possible to kill someone who has the sword and get killed by his sword swing ‘from the grave’. For instance, 5 shotting someone with the magnum from close range who is sprinting at you with the sword will inevitably end in your demise. This, coupled with the magnum rarely ‘working’ in the game to begin with only adds frustration. Also, it is even possible to get a ‘bulltrue’ medal and still die from the sword. Can you say, physically impossible?
> 11. The concussion rifle is far overpowered and actually has the ability to temporarily stun opponents. As if the fact that it is a 3-4 shot kill didn’t make it overpowered enough. Oh, and those shots don’t necessarily have to hit them either.
> 12. Double Pummel. Now I realize this happened in Halo 3 also, but thanks to bleed through it was much easier to pull off a tie on all the noobs who seem to only have 2 punches on their minds.
> 13. Grenades are the size of pumpkins and are far overpowered. I can’t even tell you how many times I’ve been killed by one grenade with full shield and health.
> 14. The maps in Reach are terrible. Even the ones I consider to be ‘playable’ are far inferior to the maps in Halo 3. To make this point I really only have to say one thing, Reflection.
> 15. Halo 3’s ranking system is 1,000 better than credits. I am not going to sit here and play this terrible game for hours on end just so I can reach general. Anyone can reach inheritor, it requires no skill just a lot of time. In Halo 3 you can reach a 50 in 70-100 games if you’re skilled enough.
>
> I decided to make this list after finally get fed up with Reach to the point of rage quitting a game and vowing never to step into that matchmaking lobby again. I figured I would post this on here to see what you guys think and maybe get some different opinions.

lol, you’re joking, right?

Iv just got one and that is better maps.

> lol, you’re joking, right?

Nope.

Halo 3 is wayyy better overall. Reach maps, jetpack, and armor lock are horrible.

But I won’t lie, the Halo 3 magnum is trash compared to Reach magnum. Only way Halo 3 magnum is better is because you can dual wield the pistols.

The damage in halo 3 is different than reach’s, but if you want to stick to 3 you can