Can someone tell me why people dont play halo reach anymore?
I t used to have 150000 people online everyday but now its like 100000 and 900000 on weakends
It used to be a lot less before all the great updates they did for the game. And as time will go on, the game will get better. Or until Halo: 4 comes out, then the game will be a desert.
1CoD
2CoD
3CoD
4BF
5BF
Those are just top five, there are more reasons like platform expansions, recession etc etc but other great games is the biggest factor. Welcome to Waypoint by the way =)
Reach suck? I play online anniversary classic playlist but it’s not good as Halo CE or Halo 3,2.Orginal reach is the worst Halo ever , it’s like black sheep of Halo.
> but other great games is the biggest factor
Yea, keep thinking that.
When Halo 2 came out, it was pretty much the only decent shooter out. It was also a paradigm shift in console multiplayer. That’s why it was so popular.
When Halo 3 came out, it had the most robust option set of any of the shooters on the 360 at the time, and many of its game carried over from Halo 2. Also, 360 owners hadn’t quite yet been brainwashed by developers into thinking they needed a new shooter every year that was a carbon copy of the previous year’s game with new maps. Those are the two main reasons Halo 3 was so popular. Also the Halo 2 Xbox servers’s shut-down brought more players to Halo 3.
Reach suffers from not being a carbon copy of its predecessor like a lot of 360 owners have come to expect, and people fear change. Add to that the fact that Gears has really hit its stride as a series and has always had a huge grind achievement that keeps thousands of achievement hunters playing it and you have another strike against Reach.
Further, iron sight shooters give players the “first person who shoots usually win the gun battle” element, and for lesser skilled players this is a huge attraction. A truly skilled Halo player will often be able to get the upper hand on a weak opponent even if the other guy shoots him first. That’s been a hallmark of the series due to overshields. It is more pronounced in Reach with its slower kill times than Halo 2&3. Granted bloom meant spammers sometimes won, but skill + high look sensitivity close range usually = win in Reach, and skill + timed shots usually = win at long range. I understand the more MLG type players’ grievances with Reach, but in my opinion its longer kill times have often benefitted the more skillful players much more than the casuals. This fact means many lesser skilled players gravitate away from Reach to games where if they get the first shot, they are almost guaranteed the kill.
Reach’s population has increased a little since the TU and I think that’s due to two reasons: first to shoot gets the kill more frequently than before, making it more like iron sight games, and the randomness of spammers winning 1v1 gunplay with equal weapons is reduced. The skilled players generally like both of these changes, especially if they like iron sight games. The lesser skilled players enjoy getting a kill when they shoot first instead of getting out-played due to the longer kill times of before.
> Can someone tell me why people dont play halo reach anymore?
> I t used to have 150000 people online everyday but now its like 100000 and 900000 on weakends
haha in October and Early November it was at 60,000 to 75,000. It’s actually getting better now.
Population doesn’t matter, as long as you can find games it’s OK.
Over 100,000 players means I can find a game quickly and that’s all I care about.
Anyway, it doesn’t sound too bad to me considering the game is over a year old and so many other titles have been released in that time.
- Population doesn’t matter.
- It’s Monday, first day of the week.
- Many of the people right now are at the school, work, or out. They don’t need to get online all the time.
- Many games have been released in the last year.
- The position in the chart doesn’t matter. If it’s #10: fine. If it’s #15: fine. The last time, it was #6-#7 in the Live chart according to Major Nelson. It beated Gears of War 3.
- Yesterday, the Matchmaking population was in 127,000. That’s fine! It’s increasing!.
- Have a nice day, sir.
It’s MLK day
900000 is a lot!
> Can someone tell me why people dont play halo reach anymore?
> I t used to have 150000 people online everyday but now its like 100000 and 900000 on weakends
-
Have you seen the amount of awesome recently released games? Not every one that owns Halo plays it consistently; I, for one, am an avid Halo fan, however I’ve dedicated my time recently to other games, just as many other gamers do.
-
Reach is nearly a year and a half old, which is an incredible life span in the gaming industry. The fact that a tenth of a million people still actively play Reach is impressive.
-
What does population have to do with anything anyways? When I hop on, I still find matches quickly, that’s all that matters. Population doesn’t mean anything.
You can’t be serious. ONLY 127,347 people…at one time??
How is this number low? Mathematically that is 5093 players a playlist.
Why the hell are people so concerned over number of people. Reach will always have enough players to play ANY playlist, which is what matters, until Halo 4. Hell, it’s not hard to find a match in Halo 3.
> Reach suck? I play online anniversary classic playlist but it’s not good as Halo CE or Halo 3,2.Orginal reach is the worst Halo ever , it’s like black sheep of Halo.
No sir that was Halo Wars.
> > Reach suck? I play online anniversary classic playlist but it’s not good as Halo CE or Halo 3,2.Orginal reach is the worst Halo ever , it’s like black sheep of Halo.
>
> No sir that was Halo Wars.
Debatable.
> > Reach suck? I play online anniversary classic playlist but it’s not good as Halo CE or Halo 3,2.Orginal reach is the worst Halo ever , it’s like black sheep of Halo.
>
> No sir that was Halo Wars.
Halo Wars was a very enjoyable game. You have to have some appreciation for RTS’s to really like the game. It’s very hard to say that it is the worst when it plays entirely different from any other Halo game because it is an entirely different genre.
Anyway, the general population thought Reach sucked. It doesn’t have to same Halo feel to it as the other games did. Most of the other popular games of today took away Halo’s population. Also, you have to understand that Reach is aging. Halo: Reach isn’t going to have the same numbers it did when it came out. Whatever the case may be, don’t think of population as an accurate representation of how good the game is. If you find it fun and can find a game, what does it matter if the population is 100,000 or 1,000,000?
Funny, the 24 hour counter has been showing 500-600K in a day.
> When Halo 2 came out, it was pretty much the only decent shooter out. It was also a paradigm shift in console multiplayer. That’s why it was so popular.
>
> When Halo 3 came out, it had the most robust option set of any of the shooters on the 360 at the time, and many of its game carried over from Halo 2. Also, 360 owners hadn’t quite yet been brainwashed by developers into thinking they needed a new shooter every year that was a carbon copy of the previous year’s game with new maps. Those are the two main reasons Halo 3 was so popular. Also the Halo 2 Xbox servers’s shut-down brought more players to Halo 3.
>
> Reach suffers from not being a carbon copy of its predecessor like a lot of 360 owners have come to expect, and people fear change. Add to that the fact that Gears has really hit its stride as a series and has always had a huge grind achievement that keeps thousands of achievement hunters playing it and you have another strike against Reach.
>
> Further, iron sight shooters give players the “first person who shoots usually win the gun battle” element, and for lesser skilled players this is a huge attraction. A truly skilled Halo player will often be able to get the upper hand on a weak opponent even if the other guy shoots him first. That’s been a hallmark of the series due to overshields. It is more pronounced in Reach with its slower kill times than Halo 2&3. Granted bloom meant spammers sometimes won, but skill + high look sensitivity close range usually = win in Reach, and skill + timed shots usually = win at long range. I understand the more MLG type players’ grievances with Reach, but in my opinion its longer kill times have often benefitted the more skillful players much more than the casuals. This fact means many lesser skilled players gravitate away from Reach to games where if they get the first shot, they are almost guaranteed the kill.
>
> Reach’s population has increased a little since the TU and I think that’s due to two reasons: first to shoot gets the kill more frequently than before, making it more like iron sight games, and the randomness of spammers winning 1v1 gunplay with equal weapons is reduced. The skilled players generally like both of these changes, especially if they like iron sight games. The lesser skilled players enjoy getting a kill when they shoot first instead of getting out-played due to the longer kill times of before.
So basically by your logic halo 1,2 and 3 were shoot first =win.
Lol nope
> 1CoD
> 2CoD
> 3CoD
> 4BF
> 5BF
> > but other great games is the biggest factor
>
> Yea, keep thinking that.
Seriously though. There were 3 CoDs out that H3 beat, along with all the gears games, and I’m sure anyone who actually played other games (I didn’t touch anything but H3 for it’s entire lifespan) Would be able to tell you plenty of more competition that it had. And H3’s primary competition, MW2, which never passed it, is currently sitting above Reach at 4 years old. I know that CoD getting more popular is A factor, but the lack of incentive to play Reach is a major factor that can’t just be ignored. The reduction in Windows domination of the PC world can’t just be chalked up to “Oh well Apple computers just got more popular”, it’s because a lot of people would rather use apple computers because they’re better. Things don’t get popular for no reason. H2 was more dominant of xbl than all the cods put together. Not to say that there weren’t some other factors that got Halo to where Reach is, but, to reiterate, just to blatantly ignore Reach’s lack of incentive to play is just being ignorant.
OT: OP you’re unless I’m reading your numbers wrong, you’re complaining about 50,000 people difference? The numbers change by 100,000 + Just because its a holiday. 50,000 is just daily sway. H3 stayed at an average of 700,000 through it’s lifetime but it dipped down to 400,000 and up to a 1,000,000 (24 hour) years after it’s release. There is constant fluctuation. Reach has roughly the same amount of players that H3 had, so you shouldn’t have problems finding games or anything. It may just seem like there’s less people because no one seems to play the game anymore (ie like 1 person on your friends list will be playing it, if that) and that’s because, for whatever reason, Halo no longer dominates the XBL world. As of november 2011 there were 2.5 times as many xboxs on the market than there were during H3’s release, so percentage wise, reach is only ranking in 40% of what H3 was, assuming it has the same numbers. That’s why it may feel “dead” to you.