12 man team should play 12 man team

When will you learn a 12 man team should only be playing a 12 man team. Do you even pay attention to your data. The original Halo matchmaking used to split groups of players up to make for a true balanced matchmaking experience. Spawning in with a bunch of other random solo players that are like 12 year olds against a true twelve man team of serious players is in no way balanced. The 12 man team has a serious advantage. This has completely ruined the solo experience. I love being spawned into a game of warzone were the other team has all three bases and is already defeating the core just to loose and then immediately be rematches against the same 12 man team just to literately loose again after a few short minutes. Its a simple fix two option in matchmaking one for teams an one for solo players. Until then this game is completely ruined.

Maybe you weren’t around, but they tried this for about a year. The population isn’t high enough to continue doing this anymore. Also they did make more changes to make it more fair since taking away the 12v12 only matchmaking.

I don’t remember the original splitting up groups. I know they intentionally put a 6 person limit around a year into the game for a long period of time, but that wasn’t balanced either. The problem is there isn’t enough people to just have 12 vs 12 teams cause it’ll take forever to find a game or they never will. If you want to see the data, you should ask Menke about it in the MM feedback thread.

So instead of preventing 12 man teams, does 343 just prefer the massively imbalanced games? For the last few months it seems like the only reason to play solo warzone on H5 if you’re looking to lose… A LOT

I’m the last guy to be found on a fireteam and I have nothing good to say about them, but I have to ask: are you seriously suggesting to players that the developer should actively penalize people who take the initiative to form full teams - when team-based gameplay is the bedrock of Halo? Has xbox live de-activated your friend list? Is every single Spartan Company in Halo 5 full to capacity with not one single spot left for the solo player who doesn’t want to constantly lose to twelve man teams?

> 2533274873843883;5:
> I’m the last guy to be found on a fireteam and I have nothing good to say about them, but I have to ask: are you seriously suggesting to players that the developer should actively penalize people who take the initiative to form full teams - when team-based gameplay is the bedrock of Halo? Has xbox live de-activated your friend list? Is every single Spartan Company in Halo 5 full to capacity with not one single spot left for the solo player who doesn’t want to constantly lose to twelve man teams?

Nahhhh I’m not suggesting anything to anyone other than 343 needs to fix how matchmaking works to prevent these massive blowouts from happening at the high frequency that they are. When you suffer a continuous string of blowouts to the same group of people over and over and over, it makes you want to eject the disc and break it in half. I’m all for letting the sweaties team up in warzone, but have them play a group of other sweaties. If they can’t find a match then they should reduce the number of people in their group. The “bedrock” of Halo is not 12-man fireteams with grossly superior collective skill matching against vastly inferior individual solo/small-group players.

I understand that grouping up increases competitiveness, it makes sense. However for casual gamers and those who have little spare time this can be difficult. I only play WZ because that was the only game mode I found enjoyable and a good use of my limited leisure time. I have no friends on XBL who play Halo 5. I join up with small groups occasionally but we are often still blown out by larger groups with higher skill. It seems like the idea of a balanced matchmaking experience is thrown out the window to satisfy large groups of semi-pros who can’t match because their collective skill is too high. It doesn’t seem too much to ask for some tweaks to be made that can accommodate both solo and group players. At very least don’t match with the same people you just got dominated by. But hey, if even this ain’t feasible due to low population then I say oh well. I had a good run of fun with this game for longer than most games and I’m thankful for that.

> 2533274793707461;6:
> I’m all for letting the sweaties team up in warzone, but have them play a group of other sweaties. If they can’t find a match then they should reduce the number of people in their group.

Just wanna say I wholeheartedly agree with this. If we’re faced with a choice between 12-person teams not being able to match anyone, and solo players having to match them and get destroyed which is not fun for anybody, then let the sweats figure out how to deal with maybe having a random person or two on their team.

I play Warzone solo and win.

> 2533274797640604;8:
> I play Warzone solo and win.

It’s cool that you’re such a badass that you can take on 12-person teams by yourself, but this is not a helpful or constructive comment. The fact remains that lots and lots of solo players besides you have crappy experiences because they get matched with fully stacked parties of coordinated sweats.

Or play 8 man teams

> 2533274904158628;9:
> > 2533274797640604;8:
> > I play Warzone solo and win.
>
> It’s cool that you’re such a badass that you can take on 12-person teams by yourself, but this is not a helpful or constructive comment. The fact remains that lots and lots of solo players besides you have crappy experiences because they get matched with fully stacked parties of coordinated sweats.

If I can win with strangers so can you.

> 2533274793707461;6:
> Nahhhh I’m not suggesting anything to anyone other than 343 needs to fix how matchmaking works to prevent these massive blowouts from happening at the high frequency that they are. When you suffer a continuous string of blowouts to the same group of people over and over and over

Josh Menke is working on implementing a better matching system soon so we’ll see how that works. Only advice if you’re matching the same people all the time is to start remembering their emblems and quit the build when you see them in the pregame lobby.

Why not have a force split fireteams in match making.

First try and have 12vs 12 match against each other, if that cannot be done in a short team then have it where half the fireteam is put into red team and the other half into blue team. That way there will be both balance and faster queues.
I mean it should be enough that mates play together in the same match but they don’t necessarily have to be on the same team. Do this for 4 man groups and above.

I don’t see any problem in what I suggest.

> 2533274843634673;2:
> Also they did make more changes to make it more fair since taking away the 12v12 only matchmaking.

What changes?, I’ve been in games where clans have utterly destroyed my random team, there was nothing I could do about it, it just isn’t fun. Warzone is one the few game modes that doesn’t stress me out, adding clans makes it feel as bad as arena is.

> 2727626560040591;12:
> > 2533274793707461;6:
> > Nahhhh I’m not suggesting anything to anyone other than 343 needs to fix how matchmaking works to prevent these massive blowouts from happening at the high frequency that they are. When you suffer a continuous string of blowouts to the same group of people over and over and over
>
> Josh Menke is working on implementing a better matching system soon so we’ll see how that works. Only advice if you’re matching the same people all the time is to start remembering their emblems and quit the build when you see them in the pregame lobby.

Except you can’t see their names till the game starts…you only see emblems, if you quit then it can lead to temp bans. It’s basically a no win scenario. They really should sort out the matchmaking because solo players should’t even have to be dealing with this.

> 2533274829873463;14:
> Except you can’t see their names till the game starts…you only see emblems, if you quit then it can lead to temp bans.

You don’t need to see their names if you recognize their emblems. Usually, big parties are going to play with the same people so it shouldn’t take long to figure out when you start seeing the same ones in the lobby all the time. You don’t get banned if you quit the build in the search lobby.

> 2727626560040591;15:
> > 2533274829873463;14:
> > Except you can’t see their names till the game starts…you only see emblems, if you quit then it can lead to temp bans.
>
> You don’t need to see their names if you recognize their emblems. Usually, big parties are going to play with the same people so it shouldn’t take long to figure out when you start seeing the same ones in the lobby all the time. You don’t get banned if you quit the build in the search lobby.

Well names wouldn’t be something I’d notice but when you see an entire load of players using copied emblems…it’s usually obvious. Either way I don’t quit but if I’m getting destroyed then I fall back since there’s no point to getting slaughtered or dealing with penalties due to the opposing team. Rather not quit when players have been picked since that could trigger as a quit…H5 is buggy as it so rather not take the risk also the game has a habit of locking the player in.

It won’t let me type below your response for whatever reason, so I’m typing above it. The change they implemented is that the overall MMR of the non-party team is in theory higher than the MMR of the party team. 343 knows that being in a party together gives one team an edge and so they counter this by adding better players to the team that isn’t in the party. However, this doesn’t always work as intended because the teams that farm in WZ are generally already made up of some of the best players.

> 2533274829873463;14:
> > 2533274843634673;2:
> > Also they did make more changes to make it more fair since taking away the 12v12 only matchmaking.
>
> What changes?, I’ve been in games where clans have utterly destroyed my random team, there was nothing I could do about it, it just isn’t fun. Warzone is one the few game modes that doesn’t stress me out, adding clans makes it feel as bad as arena is.

> 2533274843634673;17:
> It won’t let me type below your response for whatever reason, so I’m typing above it. The change they implemented is that the overall MMR of the non-party team is in theory higher than the MMR of the party team. 343 knows that being in a party together gives one team an edge and so they counter this by adding better players to the team that isn’t in the party. However, this doesn’t always work as intended because the teams that farm in WZ are generally already made up of some of the best players.
>
>
> > 2533274829873463;14:
> > > 2533274843634673;2:
> > > Also they did make more changes to make it more fair since taking away the 12v12 only matchmaking.
> >
> > What changes?, I’ve been in games where clans have utterly destroyed my random team, there was nothing I could do about it, it just isn’t fun. Warzone is one the few game modes that doesn’t stress me out, adding clans makes it feel as bad as arena is.

Sure I guess that makes sense but in it’s current state it doesn’t work. I have gone into WZ solo and with friends, I’ve seen this full 12 man team destroy a full team of randomers.

> 2533274829873463;18:
> > 2533274843634673;17:
> > It won’t let me type below your response for whatever reason, so I’m typing above it. The change they implemented is that the overall MMR of the non-party team is in theory higher than the MMR of the party team. 343 knows that being in a party together gives one team an edge and so they counter this by adding better players to the team that isn’t in the party. However, this doesn’t always work as intended because the teams that farm in WZ are generally already made up of some of the best players.
> >
> >
> > > 2533274829873463;14:
> > > > 2533274843634673;2:
> > > > Also they did make more changes to make it more fair since taking away the 12v12 only matchmaking.
> > >
> > > What changes?, I’ve been in games where clans have utterly destroyed my random team, there was nothing I could do about it, it just isn’t fun. Warzone is one the few game modes that doesn’t stress me out, adding clans makes it feel as bad as arena is.
>
> Sure I guess that makes sense but in it’s current state it doesn’t work. I have gone into WZ solo and with friends, I’ve seen this full 12 man team destroys a full team of randomers.

Yeah, like I said, it doesn’t work as intended when it’s the best players who are the ones in a party together.

> 2533274829873463;16:
> Rather not quit when players have been picked since that could trigger as a quit…H5 is buggy as it so rather not take the risk.

If the game registers, the most you’ll get is a DNF for the game in your history. I’ve been doing it for probably a year and half in BTB and haven’t had a ban yet, but I guess it’s not for everyone.