12 BTB matches, two hours of time and not one single game of total control 🙄

Just quit out of matches that aren’t Total Control. There’s no penalty. Browse around until you find one, then hope your team isn’t trash.

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I got this challenge because I swapped out the challenge to get 5 kills on a brute chopper. :triumph:

I really just wish there was some kind of reward for actually winning. I mean, yeah, sometimes you’ll have a challenge for winning a game, but you don’t always. personally, I think 343’s next step should be, say, giving out 100 plus XP for actually winning the match. But, of course, that would provide an alternative way to advance, and I’ve heard some people say that that’s just not going to happen.

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Counter point is that winning is so team dependent that it’s frustrating to lose after a great performance.

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I totally believe that this game is rigging the RNG in order to hinder challenge progression.

That said, the odds of getting 4 total control in 32 attempts are not that slim. If there is 25% odds of TC proccing in BTB, than

P = 32! / 4! / (32-4)! × 0.25^4 × (1-0.25)^(32-4)
P = 0.045 or about 4.5% odds of having that bad streak due to pure bad luck. Since there are hundreds of thousands of people playing, many are bound to get unlucky

But I have seen enough people with bad streaks with odds worse than 1:1000 in these forums to suspect that there’s something fishy going on. I, myself, have had multiple unlikely bad streaks.

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Still, teamwork IS merit, and I really think 343 should be rewarding one team playing better than the other. it really just makes sense.

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Yes, but not too much. Should still get rewarded for individual performance too.

Sounds like you are enjoying this lovely challenge system that is a disaster

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I seriously can’t understand how it got released like this. Even Ske7ch admits it’s not fun.

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I’ve already mentioned, twice? That it may as well just be crazy coincidence.

Decreasing the likely hood of getting a specific mode doesn’t prevent you from getting it. And how would it not make sense with others in the match if they’d have challenges for the two other modes?
Have say a, 35 / 30 / 30 / 5 chance of getting slayer, stockpile, ctf and total control, is that you’d get total control on average one in twenty times.

That’s doable.

When companies do try to make you buy stuff through other means than just asking you through adverts, it is good to know what’s in use.
Subliminal suggestion through hidden frames is totally prohibited. If there’s product placement it’s usually “warned” about before movies and series.

Activision has at least two patents on systems you as a user wouldn’t notice which are made to increase MTX sales.
They even had a mode where you opened up lootboxes together because that was popular on twitch, and seeing someone else get something would motivate you into getting more boxes.
An EA person talked about how they could monetise weapon reloading and people would pay for it.
Microsoft stated they could use the kinect camera to monitor how many people were watching a movie purchased through the Xbox services. Adjust the price accordingly and pause the movie automatically if more people joined in to watch.

Yes, we have frustrating moments, and that’s what some companies use to drive sales. You’ve got the “wait to play” variant which locks things behind a timer, and you can speed up the progress by paying real money. There’s the “pay to win” where you of course get an edge by doing purchases using real money. Last one is the “not enough or just over”, selling you premium currency in odd batches which doesn’t correspond to store prices, and higher amounts at a discount, usually with “X amount for free”. Then, store prices are such that you’re left with more than the item cost, but not enough to buy something else. Say, you buy 2700, then purchase one item for 1400, one for 750, the cheapest item. You’re left with 550. That’s money you’ve payed for, but can’t use, needing to buy more to use up the money you can’t spend.

Forza ( Microsoft published game ), implemented Driver customization, to make use of lootboxes. Halo Wars 2 got a game mode with cards.

Infinite shows you all weeklies except the ultimate one, if I’m not mistaken. You are allowed to track three / four at a time. Some weapons spawns are randomized. There are no game mode specific playlists. Progress has been criticised to be slow, with challenges speeding it up, but they’re at times annoying to complete and i343 are conveniently selling Boosts and Swaps.
It’s not a system known to be fun and rewarding for most of the time.

So why wouldn’t it be useful to speculate and find out if there’s n algorithms behind the scene which manipulate matchmaking in regards to challenges?
If you don’t wish to participate then refrain from it.

I was never good with probability in math.
So how about this? If you’re up to it?

2 matches without stockpile ( no CTF in these two but didn’t require it for a challenge )
13 matches without stockpile and CTF
3 matches without CTF ( got a stockpile )

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Wait, let me see if I understood you: in 18 matches you only found one game of either CTF or Stockpile? In that case, wow, just wow!

Well, if we assume odds for stockpile, CTF, total control and slayer are 25% each, the odds of getting either CTF or Stockpile are 50%.

That’s like a coin drop. The probability of getting only one game of stockpile or CTF in 18 attempts is exactly the same of getting heads only once in 18 coin drops.

Using the binomial formula,

P = 18! / 1! / (18-1)! × 0.5^1 × (1-0.5)^(18-1)
P = 18×0.5^18 = 0.000069

Hence, if the RNG was fair, the probability of getting your streak thanks to bad luck alone would be only 0.0069% (1:14500).

Either you are the unluckiest Halo player ever, or the RNG is not fair and the odds of getting a game mode significantly drop once you get a challenge involving them.

Don’t get me wrong, in a pool of hundreds of thousands of people, a few are bound to be unlucky anyway, but I have seen enough “unlucky” people in these forums, myself included, to be very suspicious that this is by design.

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Well, with requirements.

15 matches no stockpile.
13 of those no CTF
14 matches no CTF if you count the stockpile as non-CTF
Then three more afterwards in QP with non-CTF matches.

Like, it could happen, but it still feels off.
Especially when you can play several, with a mix in between and then the mode is absent in total for a long streak.
Though more data is required.

But yeah, it was kind of funny by the end. How long could I hold that streak.

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I think we are missing the point a bit here though. XP and progression shouldn’t be based on luck in the first place.

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Absolutely, if I get a Kilimanjaro or something (probably never will) I should absolutely get some kind of progression reward for that accomplishment. I’m not trying to devalue individual accomplishment or anything, I’m just saying you should be rewarded for being a team player instead of just being a one-man army.

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I have been needing 3 sword kills for my last weekly before the ultimate challenge for 2 days worth of matches. Haven’t had a game type through ranked or quick play that has a sword spawn. Very frustrating

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Queue up if its not TC then quit and repeat.

You risk getting banned for that.
A person gor banned for match hopping 16 p mstches waiting for oddball.

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