11/30 Bulletin = More ?s Than Ever

Regardless of when you played your first game of Halo–whether from the beginning with CE or the 343 beginning with Anniversary or Halo 4–anyone with basic set of reasoning skills cannot look at the “updates” that have occurred essentially ever seven days since the game launched on November 6th without second guessing many of the choices/decisions 343 has made as to what was/will be “updated” and implemented into their game. I don’t care if you are 12 years old… So long as you understand the fundamental differences between success and failure, and have an ounce of insight as to how each can or cannot come to fruition in a given situation, you cannot (without bias) look at Halo 4’s first month at-large and honestly say that many of 343i’s decisions have made any bit of sense whatsoever.

You’d think the financial side of the company would at least come to a point where they would say, “Look guys… You made the game, it’s here, and we have plenty of people looking to play it. This is wonderful, obviously. Fact is that they are also looking to play a few of the most familiar playlists that have been mainstays throughout Halo Matchmaking’s existence…And they’re not there. Let’s not get in our own way here. Not trying to tell you your business… We are just advising from a business perspective. One that says we need to offer some recognizable options while we bring in some of the change. So, maybe we hold off on Team FFA Throwback and Team Regicide. The server report says these gametypes–for the majority–are rotting in their own respective playlists already. What makes these two more likely to succeed? Better yet, would they likely realize more success than Team Snipers (oh wait, we have data that says Snipers dominates most of these games), or how about Team Doubles? Remember 2v2? It’s been quite popular since Halo 2. Might want to consider adding this in before a second Regicide (which averages about 1,000-2,000 people at any given time) playlist or a umpteenth objective-based option. We just want to succeed and you’re making embarrassingly stupid decisions when the best choices are CRYSTAL CLEAR!”

Seriously! WTF is going on? Regicide in Team version sounds no different than FFA version except that it’s Team instead of FFA! And that’s because that IS the only difference (give or take points earned per ____). 343 is treating this like a football team’s first offensive possession: They are following a script and sticking to it…they’ll adjust accordingly second possession. That might be best in football sometimes, but when you aren’t competing with unpredictable foes or difficult to project customers, why would you not just allow yourself to be flexible to the major responses received from your lifeline (your customers)? If another map pack was remotely close to being finished, and had mostly smaller scale maps, why in gods name wouldn’t you finish that group up and drop it instead of Crimson. Even if it meant being a few days later than scheduled, the goal ought to revolve around suiting your customers’ wishes for at least the most part. Why not work to get the three other maps–which many don’t even realize shipped with your game–up and running in current matchmaking playlists? That could tide fans over until you dropped a week-late, but much more fitting map-pack as the game is at the current time. It’s just plain as day, black and white, slap you in your -Yoinking!- face OBVIOUS with many of this stuff that it actually manages to get me frustrated. I just can’t understand the logic and reasoning (if there is any) behind some of the most simple and basic decisions that would otherwise be afterthoughts at the very most if made appropriately.

This is not a thread to bash Halo 4 and the significant amount of change that it brings to Halo gameplay in general. While I despise much of it, my intentions are not to spam the forums or cry with others about these things. I just want to discuss and learn others’ opinions regarding the reasoning as to how these “updates” were settled upon. How the little things, the background details, have become in-your-face WTF’s…practically every week since launch. Regardless whether you love the new format of H4 or miss H2 and H3’s style, we all should be able to appreciate commons sense and ask why it wasn’t applied when there’s seemingly none to be appreciated at times.

I don’t know if 343 is trying to do too much, or overanalyze things… I just know that Team Doubles, Team Snipers, SWAT, Objective games in BTB, a standard Rumble Pit or Lone Wolves, and an Action Sack (misc gametypes like Griffball) ought to be present long before we get to FFA Throwback Slayer, Dominion, KoTH, Oddball, or Team Regicide find their way onto the stage. Especially all together in SEPARATE PLAYLISTS. I also know that if you make 13 maps you ought to make 13 maps playable. If for no other reason than simply to make use of the damn things you spent time making and to keep people from repeating a map so many times. You also need to offer maps that cater to all game formats and playlists. You established hype, you delivered a game with an obvious solid foundation, and then you decided to tinker with things that anybody with internet can clearly demonstrate holds little to practically zero weight with your customers. The result is a bunch of customers forced into three or four gametypes that they may truly like, or just simply be able to swallow for a little while.

So while 343 likely thinks Infinity Slayer is a bonafide hit with their customers…they’d be making such an assumption based on pretty flawed data. Numbers that are only flawed because they didn’t give these playlists hardly any competition. Think about it, SWAT wasn’t on until week 2. Snipers until Week 3 (and ONLY week 3). Dominion, Regicide, Slayer Pro, KoTH, and at times Oddball flat out waste space. Where do they go? They don’t go anywhere. They don’t even get combined into a couple playlists to help justify their continued existence. Even worse, when Snipers is kicked out, a FFA version of three of the failed playlist is chosen as its successor. Suddenly we don’t just have 4 dead playlists, we have 4 dead playlists and one dead playlist greatest hits version. Where is Team doubles all the while? An easy and obvious choice for filling up a respectable sized lobby to help gauge just how well these other ones are actually doing.

You observe where players go as these playlists are introduced and figure out why they favor A over B and determine if there’s a fix for it worth making or just simply erase and move on. I’m not talking about anything more complicated than deductive reasoning at a very basic level. Unfortunately 343 never even begins to use reason much less attempt to improve by observe-hypothesize-test-understand/solve/resolve/improve/learn/etc. They’d just rather pile on Multi-Team Regicide Throwback while continue to seemingly consider removing the 3rd most popular playlist BY FAR (SWAT) and dump 5 more Big Big Big Team Maps onto your hard drive so you can blow off steam in your Warthog after a long day of wondering why the -Yoink- 343 can’t see the light when staring at the sun. No right-minded person with a vague background knowledge of Halo games is capable of justifying current playlist options, and I’d be very interested to hear any made for more ENORMOUS maps to cater to the SAME unpopular playlists

I agree with you. You really get to the point when you say they’re following a script. For all the kiddies that tell “whiners” to adapt but 343 doesn’t even know how to adapt.

Its a clear message we don’t want the dumb idea of rotational playlists especially when staple and popular playlists are the ones in rotation. How does oddball get its own playlist but still no doubles, classic and snipers is only on for a week?

Hell I never played much CTF but now I play it cause there is no ordinance and instant spawns…

Well, Bungie’s new game is coming out new year. I bet if 343 dont improve now, like 60k people will buy Halo5 then ragequit and return the game.

Good luck cause i’m probably not going to get Halo5 cause i know 343 won’t improve

tl;dr: but if your general point is that 343 has bizarre priorities and have repeatedly shown themselves to be be selectively deaf and blind when it comes to addressing players’ issues, then I agree.

Agreed. The rotation bothers me, especially since there are a few playlists which i have barely touched and could not care less about.

I would like 2v2 and 5v5(infinity or classic, either or) slayer back.

So you made a -Yoinking!- wall of text complaining about nothing but the fact that there will be playlists added/removed each week. Not trying to claim I fully understand why are they insisting on adding unpopular playlists, let alone replacing popular ones with them…
But in case you haven’t heard the billionth time it has been repeated:

Before the end of the year, the entire playlist will get an update, changing both mechanics of the game and the playlists themselves.

So how bout you keep playing, giving 343 in-game data, which is more important than somebody whining on the forum, and after the update is out, then go on and give your opinion on the changes.

Dominion was a great idea, however not many people play it. Reach had the playlist quandary pretty much sorted (I wanted more vehicle maps but that’s not the point).

There’s no point having separate KOTH / Oddball playlists. CTF maybe, but not those. Dominion could maybe be combined into BTB. And for ****'s sake bring back proper Infection!

I played Team Snipers in Halo 4 but just don’t like this iteration of the sniper rifle. If they bring it back they HAVE to include the Beam Rifle.