So today I hit the limit, what I notices is things like lights and spawn points, effect, and weapons all class as objects, this limits you greatly and because you need to build everything scratch… Like bridges take 3 block with rails, or Doorways can take 3 to more depend on how complex you want the door shape to be, halo4 and reach took one block for both bridges and doors ways, there is way more, things…
The grass forge world has no forest… well it does but you can’t use it, that’s means you need to make your own forest, that’s about 50 to 100 tress or more if you plan to make feel real… I will discuss more In the comments but what do you think
I had 100% on Physics and Lighting waaaaaay before I hit the 1024 objects.
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> I had 100% on Physics and Lighting waaaaaay before I hit the 1024 objects.
Damn…? I am only on 10% and 85% lightmap as I only make things that need to be lighted, lightmapped
still a lot bigger than halo reach forge. but i will agree it does need a bit more because i want to make a future hunger game map and add a forest section and other stuff but lightmap is really easy to cap
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> still a lot bigger than halo reach forge. but i will agree it does need a bit more because i want to make a future hunger game map and add a forest section and other stuff but lightmap is really easy to cap
Very true, That would be really hard with what we have right now, good luck on it, message when you made it, I would love to test it out, I only use the space world, because feel of the other maps are too limiting and nothing looks that nice to use.
What I don’t understand is why the other maps have so much wasted land that can’t be used, give me water and I am sorted, what also does not make sense is why the space level has the same limit as the other maps?
Just found out, Kill zones count as objects that is bull crap!
Well, it ought to be as big as the Xbox One will allow, I’m not sure if it is already but if not, it should be.
I’m currently working on a map with maxed out lighting and physics while only less than half way through the object count. And it’s no small or simple map. Under most circumstances it’s pretty close to impossible to end up hitting the object count limit unless you’re using 1024 Timmies(Good idea but doesn’t work)
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> I’m currently working on a map with maxed out lighting and physics while only less than half way through the object count. And it’s no small or simple map. Under most circumstances it’s pretty close to impossible to end up hitting the object count limit unless you’re using 1024 Timmies(Good idea but doesn’t work)
well I reached it because I care about detail, I hate flat maps with nothing icon in them
Trees are hard on the lighting. Select all the trees and set the object option bake lights to off. Cook the lighting and turn any dark trees back on. The majority will look fine. Will save some budget there.
As for the object limit… Not gotten near it yet without running other budgets up first.
when you weld objects together and scripts them to move or rotate the objects will slowly move apart. anyone ran into this problem?
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> when you weld objects together and scripts them to move or rotate the objects will slowly move apart. anyone ran into this problem?
Get that when grouping
but I don’t scripting as it does not tell what is going on, like a light on and off would be nice
> Trees are hard on the lighting. Select all the trees and set the object option bake lights to off. Cook the lighting and turn any dark trees back on. The majority will look fine. Will save some budget there.
>
> As for the object limit… Not gotten near it yet without running other budgets up first.
I got to it crazy fast, might be because I am using small objects, thus use less light
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> when you weld objects together and scripts them to move or rotate the objects will slowly move apart. anyone ran into this problem?
Yes! I tried to make a complex door that has an angle in it and it came apart every time. It’s welded, why!?
I’ve hit max budget on 3 maps and I can’t really add detail or many weapons, spawns ext. because I’m using many pieces to make buildings, rooms, & doors.
This is no different than previous forges, in the sense that everything you do is a balancing act between appearance and function. Any way you choose to slice the pie, this is still vastly more powerful than any previous Halo forge, including H2A. If you’re constantly hitting your max count or breaking your lighting, then you need to figure out ways to build more efficiently. Just like you always had to in earlier Halos.
Efficiency is key, worry about appearance after your map is in COMPLETELY playable condition. A pretty map is just a pretty map if it has no functionality.
That being said, a slight object count boost would be great. 343 should experiment to see if forge can handle more items, maybe increase in increments of 24? 1024 -> 1048 -> 1072.
If They could optimize and alter graphics after release, I’d love to see shadows and effects (like light beams) render a bit farther, maybe 36 units farther?