10 year M+KB player uses controller, and wow

Right there in the same boat as you

I just don’t like people point the finger at aim assist there’s another thread somewhere explaining the controller on PC is stronger than controller on consoles.

There’s definitely discontinuity between inputs and devices and something is very fishy and wrong with the mechanics.

I’m no dev or programmer so I don’t know how to fix it all I can say is that across the board the aiming is not easy and input mechanics are the worst I’ve seen in a halo title.

Edit: copied from thread explaining stronger aim assist on pc controller than console

Please read the following carefully:

With the help of a PC player, I have discovered that Aim Assist is stronger on PC+Controller than on Xbox+controller .

We have tested the aim assist the firing range. The PC player (with controller input) discovered that the Aim Assist makes the crosshair jump to the center of the target when narrowly missing the target ( when firing a weapon ) .

In other words, when you aim just outside the head and fire the weapon, the crosshair will “snap” to the center of the head automatically.

This type of aim assist is not present on the Xbox console with controller input.

The following video was provided by the Discord-user Noobfriedrice, featuring PC gameplay The two first kills are with controller, the last is with kbm. Look at the auto aim in the two first kills:
https://imgur.com/a/ACDjdgC

This footage is from me playing on Xbox (also with controller). Notice that the crosshairs do not snap to the head.
https://gameclips.io/AfterCrow/0c5db871-601c-4e18-8c28-66c44ffd1a29

Both PC and Xbox have bullet magnetism. Both also have sensitivity affecting AA. But only the PC version gives this snap-on aim-assist, which is a massive advantage on moving targets.

As an Xbox player, I now understand why PC people think aim-assist is overpowered. This type of aim assist should be removed on all consoles (including PC).

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InanimateWolf is right. Pc controller & console controller AA are completely different.

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Here’s an idea, it’s may be unpopular but oh well.

Remove any and all bullet magnetism and aim assist for all inputs and devices just for ranked playlists.

The only ones complaining about it this much are the ones that solely dedicate their time to ranked

I doubt the casual player gives a crap and just wants to grind the game for customization purposes.

You play MnK in crossplay?

Nope. Controller needs aim assist because you only have two thumbs to direct your aim with verses someone who plays on m&k who can use a hand + a whole arm.

Maybe now controller is between 5 and 10% more accurate than m&k. If you remove aim assist from controller m&k will be 95% more accurate than controller users.

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That’s fair, and I agree

But since 98% of aim compliant is on this forum reference ranked playlists, and the fundamental mechanics seem to be fudged. Might as well remove it in ranked and see what happens.

I for one think that the rest of the population that plays casually and doesn’t give two craps about ranked (like me) should still have aim assist.

But I’m sure that still won’t be enough for KBM elitist who want total dominance on every game they play.

It’s bad enough PC already has the advantage on console

I copied this from another thread

Edit:oops double post

With the help of a PC player, I have discovered that Aim Assist is stronger on PC+Controller than on Xbox+controller .

We have tested the aim assist the firing range. The PC player (with controller input) discovered that the Aim Assist makes the crosshair jump to the center of the target when narrowly missing the target ( when firing a weapon ) .

In other words, when you aim just outside the head and fire the weapon, the crosshair will “snap” to the center of the head automatically.

This type of aim assist is not present on the Xbox console with controller input.

The following video was provided by the Discord-user Noobfriedrice, featuring PC gameplay The two first kills are with controller, the last is with kbm. Look at the auto aim in the two first kills:
https://imgur.com/a/ACDjdgC

This footage is from me playing on Xbox (also with controller). Notice that the crosshairs do not snap to the head.
https://gameclips.io/AfterCrow/0c5db871-601c-4e18-8c28-66c44ffd1a29

Both PC and Xbox have bullet magnetism. Both also have sensitivity affecting AA. But only the PC version gives this snap-on aim-assist, which is a massive advantage on moving targets.

As an Xbox player, I now understand why PC people think aim-assist is overpowered. This type of aim assist should be removed on all consoles (including PC).

Edit: I’ve been given footage of PC players who don’t have this kind of aim assist even when they play with a controller (according to them), indicating that the AA is even more RNG-based than previously believed. This means there is a different amount of AA even between PC players.

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Does this happen in the MCC to for PC Controllers too?

People complained about it a lot on mcc, m and k is good you just have to know you are doing. I have a 1.4 kd on mouse and keyboard, one thing I don’t do, for example is duel controller players. I just to keep my distance unless I have close range weapons than I become very aggressive as mouse and keyboard has a huge advantage at that point. Also vehicles are way better on mouse and keyboard, especially warthog turret and ghost.

Picking off people from long range with the br is something that is very easy to do on mouse and keyboard.

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define “competent”. I know how to use a mouse more competently than you that’s for sure. Climb to Diamond first friend and see if your opinion changes.

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None of this is true

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And yet the statistics speak for themselves. Average controller users have better accuracy than the top 100 KBM users.

No they don’t, currently dragging a guy in a different thread over this but for a summary for you: raw statistics are a terrible measuring stick as they factor in nothing like engagement distance or weapon choice, and using them as an argument for aim assist being good also doesn’t work as I can personally attest it’s functionally nonexistent in actual gunplay (added bonus of other people testing several times for controllers on PC and it being even more wildly mixed.)

Edit: typo

1.) You are completely wrong on the entire statement on statistics. Taking the average, the top 100 and bottom 100 and comparing their accuracies is more than just raw statistics.

2.) Aim assist is not nonexistent in actual gameplay. I have played KBM and Controller on both the xbox and pc and it is wildly noticeable how much of a difference aim assist makes. If you’re on PC and you don’t notice it, there’s a good chance you got the bug that disables it because you pressed enter on your keyboard at the start screen. Pressing start on the controller prevents that bug.

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No, statistics are completely useless in this case because of metrics. It’s only worthwhile if you’re taking the same mass group of people, not individual differences, and yes it practically outright invalidates any merit they do have because of the engagement range discrepancies. If it was all the exact same people playing the exact same way, all equipped with the same weapons, except they each played on M&K and then on controller (or vice versa) then it would have some merit. Now? Oh god no.

Yes, yes it is. I’ve played on M&K for two flights and most of that last weekend being M&K with a bit of controller, now post-release for mp and campaign being full controller and I can easily say it’s all but nonexistent. If you’re standing still doing nothing then it moderately works, but as soon as there’s any movement it breaks. The “tug” it should do if your reticule is leaving the enemy doesn’t work outside of ultra low sensitivity (should be scalable.) Reticule slow works maybe 3 out of 10 times, but it disables itself in those instances causing you to essentially overcorrect your shots and leave the target. Some weapons outright don’t even have any of the features and act like raw input with only minute bullet magnetism that misses half the time.

And no, for it being disabled, maybe in the flights I’d say that was possible, but I’ve been exclusively on my console post-flights (I’ve tried on our Series X as well as my og One, feels bad on both.)

The only argument for controllers being better is those rare instances of people saying controller on PC for some reason has godly aim assist, but for every one of those you see at least like five or six saying it doesn’t work

Then you have your sens too high and you’re yanking the joystick all over the place. If an enemy comes across your crosshairs and you’re moving the aim in any direction the aim assist will pull your aim and it will track for you.

If you don’t notice it then that’s a you problem.

My accuracy is over 60% on controller. My HS accuracy is nearly 70%. On KBM its barely half that. Aim assist is there, and its extremely strong. |https://www.youtube.com/watch?v=Prtx1RePUvA

You being bad at the game doesn’t suddenly mean AA doesn’t exist nor does it discredit the graphs from that reddit post that took everything from halo tracker players in ranked.

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Then that’s probably an indicator of you needing more practice on mkb.

You can’t just hop inputs and just slay. Like you said, it takes skill to do that.

I’ve gotten used to the aim assist and can hit shots pretty consistently, however, that’s because I practiced and fooled with the settings.

The aim assist isn’t as helpful as it seems. In fact, it’s pretty low on the bullet magnetism side of things. But instead of that being increased, I’d prefer the stickiness get a bump instead.

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My accuracy is in range of most KBM users and less than top 100 because obviously I’m not a top 100 player. If someone on KBM is getting 60% accuracy or higher they are outright cheating. Not even pros in FPS games have that kind of accuracy unless they are sniping most of the time.

I’d put money down that I’d easily out aim most KBM players while playing on a controller in this game. That’s how good the AA is right now.

Yeah. That’s because Halo was made for controller. That doesn’t necessarily mean it’s aim assist is good.

When you’re playing on an input, you mainly want it to feel good use. You shouldn’t be constantly changing settings like in Halo 5.

After all, it’s purely a preference

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Yup. I’m starting to do consistently good on M&K now, really nothing ever stands out and makes me think “he’s on controller!” I tried M&K aim assist in the flight and I felt like it made me do a lot better than, but I’m fine without now.

Any serious performance improvement from AA, for good or bad players means there’s too much imo, so they should still tune it down. If they make strafe speed a little slower and tone down the AA I think crossplay would be pretty balanced but as is it’s either going to be a massive advantage for controller while fighting worst players or they’ll get destroyed by keyboard warriors as usual.