10 year M+KB player uses controller, and wow

If my accuracy was decided by what a programmer wants to it to be I’d downplay it too.

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Huh… That’s interesting…

Been gaming online on PC for 25 years now and I still prefer KBM pretty much every shooter out there. Most be a preference thing.

Lol exactly. This is what puts me off about controller. For the vast majority of controller users, how good you are is effectively decided by someone else. Ugh.

Win ratio has nothing to do with personal skill. I can’t control what 3 other people are doing lol.

Also, you think because my k/d is good I’m ALWAYS getting matched against players worse than me? How does that work. :joy:

Nah, I’m just good.

It’s an objective, team-based game. Of course, winning games is a contributing factor to your personal skill. According to you, it is part of your personal skill. I’ll quote you:

Nope, I’m saying on average you’re being matched with players worse than you.

You’re in the bottom 27% of players for CSR, and the bottom 20% for win-ratio. How does that make you good?

:billed_cap:Halo infinite has the least aim assist in the series bar none. Pc players love to complain until they try to use flying vehicles or a sniper with a controller lol

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I’ve never heard of this before. How do you mean?

Bull. I use controller and the AA is so damn high. You just aren’t any good.

You must play default. With bumper jumper people can aim and jump without ever taking their thumb off

AA is all over the place. Sometimes it works, other times it doesn’t, and sometimes people just have a hard time adjusting to the level of control it overrides. I had that issue in Destiny where the snipers have so much aim assist I couldn’t work with it because it felt so unnatural.

Messing with deadzones helps

Actually halo ce was orginallly designed for the mac. Also that game feels really good on the mouse and keyboard. I cook people on the mouse and keyboard on infinite but I know what I am doing. I don’t take duels with controller players, I take mid range fights and will become aggressive when I have a short range weapon. I plugged my controller and went 0-7. The next game on mouse and keyboard I went 30 -17. The game is harder on m and k but it feels so much more rewarding using that input. Like most games.

These aim assist and KBM vs controller debates are getting old.

Aim assist is only active when the reticle turns red for controller players.

You need to be within a set distance of like 6-7 meters (in game distance) for the reticle to turn red.

Aim assist and controller is worse in this game then any other halo.

The controller players at the top of ranked leaderboards currently have years of experience playing ranked halo and are more grounded in the mechanics, map design, and gameplay then most people.

KBM is still more precise, crisp and smooth, however many players are still noting that the aiming even with KBM in halo infinite feels off (could be setting related)

What I do know from my experience is that the default settings for controller is hot dumpster water and takes fine tuning of deadzone, acceleration, and sensitivity in order to result in a smoother and more responsive experience.

When I played KBM I found it easier to win ranged engagements with ranged weapons. It felt about the same at mid range engagements, but close range engagement the controller does have an advantage.

So when I play KBM I usually use range as a defense as I can more accurately engage with the sniper rifle and other weapons in a “ranged” class.

The way I look at it is both inputs provide completely different experiences. One is good for ranged, the other is good for closer battles

But even then a very skilled KBM player will run circles around a controller player, literally and metaphorically.

My opinion on the matter is as follows.

The acceleration curves, deadzones, and settings for both inputs are steaming piles of crap. The default settings for both inputs leaves a lot to be desired and take a serious amount of fine tuning to get anywhere remotely close to being on-par with other titles and halo games. Idk what they did to the acceleration curves, but something just isn’t right for both controller and KBM.

It’s also my opinion 343 probably won’t do anything to fix it. Aim assist isn’t the problem. It’s the garbage mechanics of the inputs

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Literally 80% of my friends that natively play on mouse and keyboard have switched to controller. There’s just little to no reason not to be using a controller, the advantages far out weigh any advantage to mkb (there arent many). Im really only talking about ranked. Playing Halo casually in BTB or arena is doable with a mouse, but in ranked its a huge disadvantage. This is coming from an above average MKB user on PC (LE in CS GO, Masters in Splitgate, top 10 in PUBG squads kill rating). I was also Champion in multiple playlist in H5 (back when i did use controller,) People on console controller see one clip of someone doing a 180 and geting a no scope and then proceed to blame MKB anytime they die. The only advantage to MKB is the faster movement/reacting faster to enemies – but none of that matters when you’re unable to track/hit most of your shots consistently. Even when I get the drop on someone and get the first shot in the fight only feels even at that point. I saw a post on reddit that explains (very well) why controller is at such an advantage over MKB, and how to fix it (see below).

In games like CSGO or R6S where being able to instantly “snap” onto someone is the #1 valued trait. You only need to be on target for a split second to remove someone from the game, there is barely any “continuous tracking” that’s required if your initial aim is good.

In Halo the reverse is true. The initial snap onto someone is only a fraction of any encounter because the TTK is much higher. Being able to remain “sticky” on a target is therefore much more relevant than being the first shot or even first few shots.

So for instance, if a MKB player is always landing the first shot but then they miss 10-15% of their shots after that where the controller player is able to land them due to aim assist they can easily lose the initial advantage. Tracking people who know how to strafe and crouch dance well is basically impossible to do on MKB without going off target, you’d practically need to have foresight to manage it. ← FACTS :100: :100:

That’s why I don’t think MKB should have aim assist, but a minor magnetism that allows your shots to be X% off target and still count would make it feel a lot more manageable. That way you’d still be punished for having tracking that’s “Poor” but if you only overcorrect by a minor amount you could still get shots on target.

I love how they just silently took out mouse magnetism after the last flight without giving ANY explanation… Then a few days before the beta launched, they announced they were increasing the aim assist cone on ALL weapons for controller by 3-4% (ALMOST DOUBLE initial values)… And to be clear I’m not pushing for nerfing aim assist or even that controller is OP as much as Mouse and Keyboard in general just feels awful in this game… There is clearly something wrong. I have even seen people suggest that mouse behavior/game in general becomes wonky after 120 fps. Which makes sense as were forced to use this wonky dynamic res/FPS min/max and the highest possible framerate is 120 on consoles. The performance is awful in general, I have a 6900xt and am only able to get 160fps with everything low/1080p LOL. which may be a factor as well as controller makes changes in framerate/stuttering less noticeable.

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I play competently with both devices and I’m really beginning to think that the majority of people on mouse don’t know how to use it.

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Ah okay, so everyone who thinks this games aimimg is hard is wrong and you’re right?

Ok pal. Keep living in the clouds.

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I do have one buddy who uses kb+m who claims the same, he’s ranked higher in crossplay than in kb+m as well. It’s a little weird as I watch him stream sometimes and he will be consistently 1-2 on scoreboard in crossplay but in kb+m only he’s usually 3-4 on the scoreboard and usually killing a significant amount less. He’s the only one I’ve seen with different divisions on my friends list based on different input preferences.

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Careful talking about “friends” around here toxic users will personally attack you, call you a liar, and proceed to degrade any post you ever made.

I won’t name and shame but two of them have already made posts in this thread.

Anyways, 343 was going for balance between KBM and controller, what we got instead was garbage acceleration curves, deadzones, and settings that make the game unplayable unless you spend hours fine tuning your settings. So the balance they gave us is equally garbage mechanics lol

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Yea it’s frustrating. I play with a few people consistently and have 12 people total on friends list I’ve played infinite with so far. I know what their skill sets are, what their struggles have been across all games and can set expectations based on that history. I file bugs for them too in mcc and infinite so far since I work a job where I can easily post on a forum all day if I wish - so they won’t appear here and post when they may need to. Been called a liar myself in other places ha.

Yea the base settings suck and half the time I’m not even sure if they are working correctly. None of my friends were able to figure out settings they liked without looking up videos, forum posts or talking with me or other more knowledgeable friends.

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Good for you mate! If you like controller than keep using it. Other people like the movement perks of M&K more, but if you like controller more, then nothing is preventing you from using it.

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