10 year game, Future update wants/ expectations?

Clearly not everything will be here at launch and for 10 year support there’s gonna be some meaty update. What do you expect and want?

I see a swords of sangelios update
Adds the classic carbine and maybe playable elites?

Prometheans
Light rifle, splinter nades, forerunner armor coatings?

Flood
Infected armor coatings, flood claw turrets similar to the hunter claw turret in h5

UNSC
Sargent Johnson A.I, Silence pistol,

Warzone

> 2533274942655628;1:
> Clearly not everything will be here at launch and for 10 year support there’s gonna be some meaty update. What do you expect and want?
>
> I see a swords of sangelios update
> Adds the classic carbine and maybe playable elites?
>
> Prometheans
> Light rifle, splinter nades, forerunner armor coatings?
>
> Flood
> Infected armor coatings, flood claw turrets similar to the hunter claw turret in h5
>
> UNSC
> Sargent Johnson A.I, Silence pistol,
>
> Warzone

I want flood weapons.

Destiny was supposed to be a 10 year game. Look how well that turned out. Beware companies that say their next game is going to be a 10 year thing

Give me mendicant bias as an A.I. and I will be happy

> 2533274824545186;3:
> Destiny was supposed to be a 10 year game. Look how well that turned out. Beware companies that say their next game is going to be a 10 year thing

Agreed. It really depends on how the game does in terms of financial success, critical acclaim, and mainstream appeal. We’ll just have to wait and see.

I want DLCs for the campaign that eventually open up all of Zeta Halo for exploration.

Forgeable AI
Flood
Playable elites
Object displacement fixed in Forge

I want them to incorporate community projects more. In the past, Bungie was REALLY good at curating a fun and engaging community, and with the expansion onto PC, the potential is basically limitless. The Steam Workshop already functions as a built-in mod manager, basically, and if they introduced a ‘workshop mode’ at some point (like the mod-enabled MCC mode) where people could play games with workshop mods, I think it would help revitalize the Halo community. And sure console players would be a bit ‘locked out’ at first, but after the development on the game slows down deeper into it’s lifespan, we might get community updates!

For those who don’t know, community updates are when a game introduces content created by the community. Not the developers like 343i or even a third-party like the Blur cutscenes from H2A, but actual community members who just make things for fun or for the love of the game. Valve’s TF2 did this, and their community updates are some of the most popular in the game’s history. They could collect community content like coatings, weapon skins, and armor pieces, and then pay the creators a cut of the sales. Of course for something like this to happen the game’s owners would see the lion’s share of the profits, but fan projects are, frankly, what keep game scenes alive and what kept Halo so hype for so long.

Would halo have maintained it’s popularity for so long if not for machinimas and red vs blue and custom games and forge maps? When Halo was at it’s peak, people spent as much if not MORE time consuming halo side-content as they did actually playing the game, and almost all of it was community created. Developers who enforce a stranglehold on their community and it’s creativity doom their games to a short lifespan, and ones who embrace it can create nearly immortal games.

The game I mentioned earlier, TF2? It’s from 2007, AKA the same year as Halo 3. That cool update I was talking about that many people consider their favorite update? DECEMBER 2014, 7 years after the game came out, almost exactly a year before Halo 5 released in October of 2015. And this game is constantly TOPPING it’s concurrent player record. the game is 14 years old now and is STILL GROWING and this is DESPITE the current problem it’s having with hackers running rampant. Updates have massively slowed, but every time one drops the player count EXPLODES and these are updates made up of nothing but community content.

So yeah, if they really are shooting for that 10 year life, they need to include the community. Let people develop fan content, and then let people vote on stuff they like, if something gets poplar enough and passes content curation (to ensure actual memes and joke entries don’t make it through, which has occurred in TF2’s past) then add it to the game. consistent communication is key to this process.

Only game I’ve played for 10 years straight was good old World of Warcraft but that game had a cult following. Blizzard had some serious fanboys at one stage. That is really encouraging to hear they are going to support Infinite for 10 years though because I know there are also some pretty serious Halo fans still out there too.

The only fps game I know that is close to “surviving” 10 years is CSGO. Free 2 Play MP is the right direction, let’s see how it turns out.

I think lots of customization for the armor is a good thing. Also, I wish Infinite has lots of seasonal updates and new content so the game doesn’t feel stale.

So much potential! Where even to begin???

  • Past weapons, vehicles make a return. There IS room for many. 343 just have to put some effort into it, take their time and ANY returning and new weapons/ vehicles need to be flightet/ tested in dedicated social playlists etc before bringing the new toys into the main Social and Competive playlists. New and returning toys for Campaign can be added through updates, dlc and so on. It seems theres a good focus on lore/ canon descriptions ( except future Fractures ) So interweave reasons for the guns and vehicles existance there. Stat brackets that can be adjusted so weapons dont overlap to much make each other redundant but act as alternates are: Range, Range/dmg drop off,dmg, reload speed,melee attachments, melee attachments bonus dmg, effects on shots like H:CE plasma rifle stun,
    alt fire, velocity and so on. Not counting the variants from H5, I would love to see HCE/H3 Flamethrower return, DMR, Needle Rifle, Reach Grenade Launcher, Plasma repeater, storm rifle, plasma rifle, SAW, returning magnums that are opposite of the sidekick, aka Magnum 6D/ HCE, The M series pump action shotguns like Halo CE/ Reach. Even promethean weapons could make a return and brutes versions of plasma rifle with attached blades, mauler even so much more! If the Falcon returns I guess the banished need an equalient, and BOATS, BOATS!

  • Flood Firefight. Unlocked after Campaign so to not spoil an eventual grandiose and frightening, proper return of one of the most disturbing and all consuming threat in sci-fi ever. Spartan models should have animated, dynamic morphing if infected by a Flood Pod Infection form after shields are gone and health is in half. Could be at least two variants of this Firefight. One is just ONE life and when you are infected you will watch in horror as you spectate you past self wreack havoc on your teammates. And one variant where you have more if not unlimited lifes, wheres you will respawn and even shoot your former self. New generation, body horror and mutation is a MUST. Also if using recycled maps from campaign, other mp maps. Add fog, flood spore clouds, ambient sounds, dusk/ dawn lighting even to really set the threatening atmosphere.

  • 343 seems to have combined the artsyles/ aesthetics from both Bungie and 343 Era. HOWEVER. There are things that SHOULD be intervowen, explained, set in canon lore, explained in description or something liek an in-game pedia of sorts. Namely the different architectural styles of old and new Forerunner structures, weapons and so on. I think I read somewhere that it was impossible for the Forerunner to revert architectual styles once decided ( correct me if Im wrong ) But his can be explained ( unless alredy ) by that the Life Workers and pre corrupted Master builder Faber had the old Bungie forerunner aesthetics, while the Warrior servants/ Prometheans and the Didact had the architectual styles found in 343 h4/h5.

  • Also, similar to my point above regarding change in aesthetics, looks and so on.The different looking species can easly be explained by:

Sangheili Elites:

  • H2Anniversary: Coastal, canyon life style and evolution - H3: Deserts and mountain areas. Yes the h3 elites have a slightly more rounded mandibles than the h2a ones - HReach: Jungles, forests. One of the more agressive, agile sangheili - H4/5: Evolved on the savannas, explaining their more upright statureAll had different Sangheili Elites

Jiralhanae Brutes: Our space ape relative

Much more guess work here.
And no, their two primary skeins are a different name on class/ clan, not sub species

  • H2A: Kinda flat flace, similar to hw2 but with smaller, more plentiful jagged teeth. Their lips dont cover em. More fur in general than the hw2 brutes - H3: Longer snout, possible lighter built, evolved with better smell perhaps - HReach: Evolved in the densest jungles, very tribla with their tattos, - HW2: Taller, stronger, a bit less agressive. No jutting teeth. Overall more intelligent? Possibly evolved on more open parts of the planets, if judging how we hoomans evolved to go upright due to lack of treesExplanation. Subspecies.
    Include it as canon/ lore. BAM! Or is it to much effort, rather go back and forth with Bungie vs 343 arguments to the end time bells, ring?

Bungie/ 343 did this alredy with the

Kig Yar Jackals

  • Ruuthians ( H1 - 3 + Reach, Infinite ). I assume they were the main sub species on their homewrold, evolved in jungles etc - Ibe’Shan ( h4/ h5 ). I think its stated they lived near the more volcanic areas of the homeworld, adapted to be more short snouted, tougher - T’voan ( Reach ). Evolved on the homeworlds moons and asteroids.Also please make the Kig Yars both left and right handed. The IMO nonsensical reason that it was easier to kill left handed jackals due to the gap in that side of the shield… NOT buying it. I think its pretty equal if you KNOW how to aim. I can understand if you only have right handed motion capture suits, still…
    Also have them be both handed/ ambidextrous aswell. To mix it up.

Unggoy Grunts

  • Halo CE/2/3/ Reach: Evolved in more frigid, tougher climate, swampy tundras etc due to their more visible and tougher exoskeleton ( as well as endo skeleton ) - Halo 4/5: Evolved around warmer climates, even jungles. Less visible exoskeleton, more " reptilian " look adapted to the more humid temperatures.
    Mgalekgolo Hunters

Pretty much self explanatory. The individual worms are called Lekgolo. The Mg is added for the Lekgolo forms known as Hunters. They morph into whatever form they want.
That explains the different looks of hunters in games etc. Also Halo Wars 2 introduced several new form among them the Lekgolo Goliaths. What their equailent of Mg in front of the lekgolo I dont know though.

You have 10 years 343.
NO reason to content dump due to some reasonal but often dense arguments :
“We had to dump the Falcon, since its not equal to Banshee” Thats why the Wasp is in Infinite, but instead of sidelining the Falcon into expanded canon lore, make a Banished equailent or something.
There IS potential, take your time, do it right and let loose a WEALTH of varity of the points I listed above.
Make SENSE of it all in-game, in- gameplay aswell as in universe expanded lore and canon.

If this is really gonna be the only Halo game in 10 years I EXPECT there to be extremely well made campaign DLC as well made as the original campaign itself. If they won’t make more games they need to continue the story within infinite.

> 2533274824545186;3:
> Destiny was supposed to be a 10 year game. Look how well that turned out. Beware companies that say their next game is going to be a 10 year thing

And then there’s anthem which boasted the same…

Invasion being bigger and better. Maybe even a new gametype combining Invasion and warzone would be great for social playlists