Hello all. I been playing rts since I was 8 years old 20 years ago. Its a fun genre of game. It can either be a thrilling battle of wits or just a fun bot stomp with ur friends using your own rules. Halo Wars is good, not great solid 7/10. Definitely a contender if they keep improving but they are not dethroning series like Starcraft anytime soon. Still there some easy fixes that RTS games have been doing for decades that 343 needs to adopt to improve further. Here’s 10 suggestions.
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Allow base assignment at the custom games menu. Allow me to decide which base i spawn at and where my allies do. No one likes random spawns in RTS and it limits team play at the start as it turn out to be a free for all among allies. For fun i wanted to play as anders guarded by two johnsons (haha) on bedrock for some fun. But i had to reset the mode about 10-15 times until it gave me the middle base.
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Increased “fixed” garrison positions around the map. Infantry are huge disadvantage in HW2. They slow down your army, die easy, and dont counter well. If there were more garrison around the map in key locations infantry would have more use and the boring tank vs air metas will drop drastically if gaining ground means having infantry to lock it down
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Harder AI - Legendary AI is joke and for a “Halo” game legendary being easy is a smack in the face to the halo genre. The AI has no idea how to use its forces or flank. All it takes is a single super unit going far right or left and you can wipe out all the AI by killing their back bases uncontested.
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Choose colors - really 343? I can’t decide which shade of blue i want to be? facepalm
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Even though there is no “Map Maker” function I notice the levels change in size depending on the number of players. If i can’t make my own map can I at least pick which size version I want to play, at least for custom games… please?
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Drop the “competitive” bull spit with entire matckmaking list of ranked matches and focus on “custom modes” RTS games do not survive because of main game developers want them to play. Honestly anyone reading think back to the last 3 RTS games you played. How many of you remember how fun “ranked” was… anyone? Yeah i see you in the back waving your hand props to you wanting to be the best. the other 80% of players just want to make armies and battle them for fun and could care less about ranked modes. Starcraft was the #1 RTS for the better part of decade not because the of the battle modes, it was their custom modes. In starcraft you can make maps sure, but even without a map maker in Starcraft you could still set up custom scenarios much easier then HW2 which came out 20 years after the first starcraft.
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Free for all - I’m not a people person, I want to kill everyone thats weaker then me, dont force me to work with my enemies or be doomed to a fate in 1 vs 1. This is a core game mode ALOT of players focus on.
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Speaking of super units NERF THEM!! - There is not a single good reason why an RTS game should have a single unit that takes 1/3 of my army space. Thats not a strategy element thats a cop out. I absolutely hate all the super units in HW2. I can understand if its a leader skill like Decimus or Anders, but not the whole gosh dang cast. In my honest opinion super units are the #1 thing ruining balance in your game. I love the scarab in halo lore but in HW2 no. Nerf it in half right down the middle. Make it a plausible heavy troop but not a fricken Goliath of health and range for sapping bases. . Based on comments people seem to think Im getting squished by scarabs on the daily so let me iterate more. They use too much army cap and force you to play around your super unit and not your enemy which means your enemy will know likely how to beat your army comp so good players avoid em. Its a unit that just in general sense has no place of belonging, but I love Scarabs so just nerf it outta super unit into, "Better Unit."
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Up vs Down, Left vs Right… can i get a little more variety here. Its clear you want us to work as a team. ALL of the maps are so plain and boring its not even funny. theres only 1 single map where 1 player from each team spawns away the other and even then its a small map. These maps needs gimmicks and options. the teleport pads are cool but also pretty bogus. No real strategical advantage using them because either A. thats not where you need to be at. B. the other end is usually well defended if it is useful and going through is suicide. These teleport pads needs randomizers. For example in a HW2 map if theres 4 pads you know how it works, teleports you to the teleporter on opposite end of map. But now if those portals changed locations that would add diversity. If the pad connected to me to an enemy I could use that opportunity to attack but say 30 seconds later that pad changes now two things happen. 1. I have lost my escape route 2. there a chance it connected to my enemies to eachother and now reinforcements could spawn in any second vs walking cross map. It seems like alot but really its as simple as having the pads color coded and periodically the positions shift indicated by colors.
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Allow the placement of new bases anywhere or at least give the mini bases turret slots, if not all at least the two slotted one. Mini bases are not much use other then resource farms. A single airpad in a strategic location is only going to get strategically destroyed. ties in with suggestion #9 most of the maps are bases ALL OVER THE TOP AND BOTTOM and the middle is big open space of nothing but control points… well thats boring. Now if there was stationary mega turrets that could could be taken over that would be a strategic position worth fighting over not the single supply pad sitting out in boonies as leader power bait waiting for your army to go for an easy base wipe and then getting dunked on by an orbital barrage. One solution actually comes from HW1 Elephants. Those units were cool because u could set up base wherever you wanted and build an army there. Add some more of those kind of units or maybe a single unit that can unfold into a single slot mini base where you choose. (place three and you have deent base to work from.)
In conclusion 343. I love your work and I love halo. RTS is my jam when done right and your on the right track. Stop carrying the burden of creating fun for us to enjoy yourselves and just give us some of the tools to make our own fun. Your games will do better in sales and player count and we wont hassle you every other forum requesting new stuff constantly but instead sharing our ideas on stuff we made up ourselves. Think about Forge Mode when it came out, still being used to this day keeping those Halo games alive with warthog races, vehicle only battles, and whatever else the cool kids do after school these days.
If you readers like these ideas and agree let me know. And if I put something up u think is bad say so as well, that a forum for ya.
__*__Bonus suggestion: Limit your competitive mode. How can i be the best when i need to be the best in 9 different modes?! Makes it 3 main competitive modes and no more then five. For Halo Wars 2 I would have made these the only ranked modes:
3vs3 deathmatch
1vs1 deathmatch
3vs3 Blitz
1vs1 Blits
2 vs 2 strongholds
Team or myself, and to entice players to try strongholds (dont like it) make it the only 2 vs 2 mode for ranked so people who only have that one good friend would consider that the mode for them to try and dominate.