I welcome discussion please share with me you’re thought and ideas.
-
ravager :
The ravager’s damage needs to be buffed back to 2 bursts to kill and splash radius needs to be larger.
if the ravager becomes to strong then increases the delay between bursts.
The charged shot is mechanically great but the plasma fire duration should be increased -
pulse carbine :
The pulse carbine needs a functionality redesign, the best idea I’ve got is to have it swap between a close and long ranged mode depending on if you hip firing or zoom in. zoomed in mode could have faster bolts and no tracking while in hip fire the pulse carbine is rebalanced for close and mid range -
plasma pistol :
The plasma pistols either should have its tracking buffed on the over charge shot or the over charged shot should become a small AOE on impact allowing players to aim for walls or floors and still strip shields. -
hydra :
The hydra’s damage difference between the firing modes is unintuitive. both modes should be 3 shots to kill
reduce the tacking modes initial projectile velocity having it increases as it travels allowing more time for the tracking to take effect while nerfing its close and mid range effectiveness,
The hydra’s none tracking mode could benefit from a 10% rate of fire buff. -
stalker rifle :
The stalker riffle is strong but unwieldy, it needs a buff to its ease of use.
slightly buff the reticle size and increases the hip fire red reticle range. -
disruptor :
The disrupter is great aside from its DPS, buff the rate of fire by 10% -
commando :
The commando is strong but unreliable. id like to see the bloom greatly reduced and replaced with a strong recoil. this would return a level of skill to the gun. -
pulse sonar :
greatly buff the sonar radius an pulse rate while reducing the deration of the sonar on map. -
thruster pack :
The thruster should carry momentum like in halo 5. -
banished deployable shield wall :
The drop wall IMO cant be buffed.
The banished deployable shield wall as see in the campaign should become an equipment item modified to function reactively, allowing 343 to push the drop wall back to a proactive use.
The banished deployable shield wall’s don’t have the ability to be shot through but they make up for it with much more health, allowing them to be strong reliable cover that could hang around.
