10 Reasons why Halo 4 MIGHT suck.

Number 10:

Everything has a new look: I mean is that really Halo in there?

John looks different, Cortana looks different, the BR looks different, the Grunts look different, the Elites look different, Spartan 4’s look. . . Not that great. DMR looks different. We have a Metal Gear in the middle of a map and although things look nice, all shinny and full of textures. A lot of the iconic Halo seems gone. NOW don’t get me wrong the graphics are amazing

However, Halo has a lot of iconography, that 343 decided to change to make the game there‘s .

Number 9:

The Reclaimer Trilogy:

I don’t wanna doubt 343’s ability to tell a story. Story in fact seems like it’s the most important thing to them. They have restructure the entire game to have some plot point in the universe. However, with this being a new trilogy I don’t want a possible repeat of Halo 2’s ending.

http://www.youtube.com/watch?v=OxMzCaBmfqE

In that it leaves us hanging for another few years. The ending to any story is paramount, more so when you have years between content.

Halo 1’s ending fine, Halo 3’s ending okay, Halo 2 NO!!! And 343 as we are on the subject of endings, look at Mass Effect 3, look long, look hard. . . DO NOT, UNSER ANY CIRCUMSTANCES DO THAT!!! DON’T. DON’T EVEN THING ABOUT IT.

Number 8:

Armor Abilities;

I don’t know the validity behind this, however, it sounds that outside your standard Armor Abilities like in Reach, it’s murmured that Spartan Armor could have effects as well. NO!!!

You CAN, contrary to popular belief, balance load-outs, you can justify Reach-like armor abilities, these are not as game breaking as people think. You can see what your opponent has , and know exactly what they can do. HOWEVER with Armor Perks, that balance is thrown out the window.

I hope this is just a rumor, taken out of context, or misinterpreted from something that was said, if not god help us all.

Number 7:

You can now join games in-progress.

This is a bit two sided. I like it, but I don’t.

The Good:
Your never down a team member for long.
If a buddy gets kicked because of technical issues they can rejoin.
And that’s about it.

With this you risk joining a lot of already in progress game. Now I don’t know about you, I hate it, I hate it in CoD, in Crysis, in Gears of War, in Battlefield. It’s not good, it can’t be implemented property, and more often then not it will be a huge annoyance to anyone who doesn’t want to play the same teams over and over again.

Halo is all about balance, and quitters suck, however, balance is shot out the window when your can’t start a game fresh. If this is to be implemented it need to be an OPTION in the match making search.

Number 6:

Spartan Points

“Abilities are unlockable via Spartan Points, the currency fueling the in-game economy. Points unlock additional Ops missions, armor abilities, and cosmetic upgrades.”-Ign.

NO! Again this is a balance issue. This is the single problem with CoD more than anything in that game, you are reworded less for skill and more for time played.

IF you are going to implement a load out system, allow players or have EVERYTHING from the start, if you do this then there is no advantage, and balance is maintained. HOWEVER if one must level up and have enough points to buy camo or the jetpack, you have taken balance and -Yoinked!- it hard.

Number 5:

The removal of Firefight.

Firefight was an amusing divergence form normal play. I don’t know if Spartan Ops will have Firefight like modes, I hope so, however fire fight as we know it is gone, and this is sad. Firefight was something I was able to play with my wife, and lesser skilled friends, it didn’t have any of the story single player has or the competitive nature multiplayer has. It was you killing AI. Spartan Ops sounds fun, much like the multipayer from Syndicate. However its still going to be story heavy and not something a lot of people will just wanna jump into for a bit of fun. Firefight was also a great gateway into Halo for newer players, I think gutting it like they did is a huge mistake.

Number 4:

343 Industries.

I trust them to make a good game, a good Halo game that remains to be seen. Halo CEA was nice, however it was just a reskin of Halo CE. One of the best remakes I’ve ever seen, however it wasn’t their original work. The updates for Reach prove they care about striking a balance between what is in the game and what people want, with out alienating people who do like what was there. 343 cares, they care a lot. However I hope that, it isn’t a miss step in trying to please everyone, and ending up pleasing no one.

Number 4:

The removal of Elites from multiplayer.

Now this is a gray area, because we don’t quite know what this means. Is it the removal form competitive like Reach, or just the straight-up-gutting of them whole sale?

One is acceptable, since no one has manages to get the Elites right when it comes to game play and balance. But gutting them whole sale, from customs is a hideous misstep, not only for the community that love them, but for the machinima community that use them to tell entertaining stories as well.

Number 3

Active Camouflage as a starting ability.

One of the biggest problems with Reach is the fact that there is no map flow. Camo and Overshield, made people choose between, power weapons or power ups. Having a few of these on the map guaranteed some amazing 1v1 showdowns at the start of every game. However that push is no longer there, Teams now lump together and nade hallways until one team or the other lies dead and power weapons can be calmed.

Also with the addition of so many thing to stop camping why put in the one thing to ensure camping?

Number 2:

Press X to Respawn.
I think the idea was to ensure faster kill times/games by allowing players to respawn at will. However this rewards the bad player more than the skilled. This does not allow Player A to recharge, as Player B is Respawning. This allows Player B to simply die and pick up what could be considers a Free Kill moments later, when Player A is recharging, and Player B is fresh.

Number 1:

Random, but predictable power weapon spawns

This goes back to player choice, and map flow. In Halo of Old weapons were placed with the idea of funneling players into encounters. Then they were timed by smarter players to know when to pick them up again, and hold control. This also separated good players from bad players, anyone can go for rockets, but a smart player must decide is rushing to the sniper and rockets, which mind you are game changing weapons, and holding map control.

In Halo 4 with Random spawns, this is taken out, now the power weapons could spawn any ware allowing a team that has set up poorly to be given a game changer that they did not earn.

For the Ten Reason why Halo 4 will Kick -Yoink!- click below
http://halo.xbox.com/Forums/yaf_postst73770_10-Reasons-Why-Halo-4-will-Kick-A.aspx

Here’s my thoughts on what you have to say:

10 - It looks pretty Halo to me. Sure; it’s a new look, but I think it’s a good change.

9 - I’ll wait for them to tell me the story before I say anything.

8 - Agreed. I liked AAs in Reach and I hope they’re done even better in Halo 4. I do want everyone to have the same AAs to choose from when spawning though.

7 - The one side extremely outweighs the other. Joining mid-game means that matches lose their meaning. One thing that I’ve always loved about Halo is that it’s Team A vs Team B and the teams don’t change by the end of the game.

6 - Spartan Points should be reserved for cosmetic changes only. If they decide to put in weapon skins or something like Gears that would be pretty cool, but it shouldn’t affect game play at all. Period.

5 - I’ve never really enjoyed Firefight. In ODST it wasn’t casual enough to really have fun playing it. In Reach they botched custom firefight completely by providing next to no reward for playing. Firefight Matchmaking was cool, but it got stale pretty quickly because there was no incentive to do well.

4 - I agree with you. I’m putting my trust in 343 to make a game I enjoy.

4 - Two #4s? Lol. They should just keep it like Reach and only have elites in customs and specific game modes. My only complaint with Elite Slayer was that the sandbox was too limited to make interesting and non-repetitive matches.

3 - I never found it to be useful in Reach and people who did use it almost never gained an advantage. It could be tweaked and put in Halo 4 with no problem.

2 - It’s confirmed that instant respawn will only be in specific game modes.

1 - Frankie commented that power weapon spawns won’t be unpredictable. They’ll just mix gameplay up a bit to make matches more interesting. If done right this could be a good thing.

> Here’s my thoughts on what you have to say:
>
> 10 - It looks pretty Halo to me. Sure; it’s a new look, but I think it’s a good change.
>
> 9 - I’ll wait for them to tell me the story before I say anything.
>
> 8 - Agreed. I liked AAs in Reach and I hope they’re done even better in Halo 4. I do want everyone to have the same AAs to choose from when spawning though.
>
> 7 - The one side extremely outweighs the other. Joining mid-game means that matches lose their meaning. One thing that I’ve always loved about Halo is that it’s Team A vs Team B and the teams don’t change by the end of the game.
>
> 6 - Spartan Points should be reserved for cosmetic changes only. If they decide to put in weapon skins or something like Gears that would be pretty cool, but it shouldn’t affect game play at all. Period.
>
> 5 - I’ve never really enjoyed Firefight. In ODST it wasn’t casual enough to really have fun playing it. In Reach they botched custom firefight completely by providing next to no reward for playing. Firefight Matchmaking was cool, but it got stale pretty quickly because there was no incentive to do well.
>
> 4 - I agree with you. I’m putting my trust in 343 to make a game I enjoy.
>
> 4 - Two #4s? Lol. They should just keep it like Reach and only have elites in customs and specific game modes. My only complaint with Elite Slayer was that the sandbox was too limited to make interesting and non-repetitive matches.
>
> 3 - I never found it to be useful in Reach and people who did use it almost never gained an advantage. It could be tweaked and put in Halo 4 with no problem.
>
> 2 - It’s confirmed that instant respawn will only be in specific game modes.
>
> 1 - Frankie commented that power weapon spawns won’t be unpredictable. They’ll just mix gameplay up a bit to make matches more interesting. If done right this could be a good thing.

Two 4 I notice LOL, lets just say one deserved another the other was just kind of an equal thought.

7 - That’s what I’m saying, there is an ounce of good possibility in an ocean of bad. Not something I like. NOW if this is a Costume Game Search, something that the community has been asking for, for years, that’s a bit different. One can hope.

3 - Depends on how its used, I’ve used it to beat teams single highhandedly, by playing Predator style, after my team has quit out. It’s OP in the right hands.

2 - In Team Slayer, not in Objective, I’ve read the quote as well. I guess I don’t mind it so much so in, social games, much like drop in drop out. However for any competitive Ranked playlist this needs to go.

1 - i commented on the predictable. However, I believe it just breaks map flow, that’s really one of the biggest issues with Reach in my opinion is Map flow doesn’t exist.

I would love for these two threads to be stickied.

> I would love for these two threads to be stickied.

They could be there own forums. Forum A Why Halo 4 Might suck, and Forum B, Why it will Kick -Yoink!-, they could assign mods,as threads about arguing the legitimacy of each post came to life. Good times, good time. LOL

> > I would love for these two threads to be stickied.
>
> They could be there own forums. Forum A Why Halo 4 Might suck, and Forum B, Why it will Kick -Yoink!-, they could assign mods,as threads about arguing the legitimacy of each post came to life. Good times, good time. LOL

I really hope the mods lock and delete all the other threads and focus on these two. It’s the perfect discussion areas for both sides of the argument. It will help clean up the forum a bit.

10 - I think the designs and graphics look like Halo. I think 343i have done a great job preserving the Halo style yet creating something fresh.

9 - I hope to see an ending that leaves the players feeling satisfied and wanting more. Not neccessarily a cliff hanger, but something that lets us know that Halo 5 and 6 are coming. They should definately not do a ‘Bioware’. Hopefully 343i will have seen the controversy surrounding Mass Effect 3 and avoid it at all costs.

8 - I’m fine with armour abilities, so long as we don’t have any COD style perks that have plagued other games in recent years. Reach had armour abilities and we’re all used to it. I would prefer it if we had a choice. Have an armour ability play list and a classic one without just to please everyone. If not, then I’d rather not have armour abilities.

7 - I agree, there are good and bad points about joining games in progress. You could join a loosing game and it would affect your stats, but as a plus the chances of being outnumbered are slim.

6 - I don’t think Spartan points should be spent on armour abilities. All players must start off as equal as possible. No one player should have an armour ability that another doesn’t have access to. The Spartan point system should be exactly like the one in Reach.

5 - I want Firefight to remain because it was fun, but I will say that Spartan Ops sounds pretty damn awesome. Weekly missions sounds like a good idea, as it will provide players with fresh content - hopefully this will maintain the player population.

4 - 343i have a tough time ahead, they have to make Halo stay relevant in the face of COD’s popularity, but at the same time they need to keep Halo…Halo, and make sure its identity is intact and not alienate their core fan base for the sake of a few COD kids that will just jump to Black Ops 2 as soon as it arrives.

3 - Elites, not really sure what I think about no Elites. They should remain purely to give players choice, but hardly anyone plays as Elites anyway.

2 - I’m not a fan of active camo, so I’m not pleased about it remaining.

1 - Not too keen on instant respawn, I think 3 seconds or so is fair. I don’t like waiting long to respawn. I think 343i went with this decision because they wanted Halo 4 to be really fast paced, and this is one way to do it.

0 - I never considered the ‘game changer point’ that you made, but like other features that 343i have implemented, there are good and bad aspects. It eliminates weapon campers and the need for noobs to rush to a rocket launcher, or camp by a sniper rifle. However, as you pointed out, one team could spawn near better weapons than the other team.

One point that wasn’t made were loadouts, which is the worst thing I’ve heard about. NO LOADOUTS PLEASE. Its so CODified. People need to spawn with the same weapons, so people rely on skill rather than what weapons. Its like rock paper scissors. Theres no fairness involved. This is pretty much the only thing I hate about Halo 4 so far. Hell to the no.

#1 Reason why it Might Suck/Fail? The Community…

If the game’s good/decent like Reach, but the community hates it and doesn’t accept it, then the game is doomed Regardless of how good it is, and how much DLC comes out and how good it is, and how many Patches and Title Updates it Receives…

History somehow manages to always find a way to repeat it’s self. One way or another…

I actually happened to love Halo 2’s cliffhanger ending…

The spartan IVs we see are default. I mean not a lot of people found noble six’s default to be awesome. I’m imagining most will change thier helmets and everything else soon after getting the game anyways. So the look isn’t much of a problem fortunately.

the new look looks unreal so far,

I disagree with the armor customization part where its only appearance -_-’’ WHATS THE USE?? BUT the armor customization should not ever power each other. Like bigger armor has more shield BUT slower speed or lesser armor with faster speed but lesser shield…

I also disagree of you saying remove AAs system from halo forever. Just because the AA system in reach fail, they will learn from in and improve on it. Did you play populate halo 3? Yes i do enjoy the game but after playing halo reach for so long, playing back halo 3 felt old… did not had major changes from halo 1 (for serious). It make sense to add in armor abilities with better balance… Therefore, The armor customization are only for appearance and no AAs system should be given a chance.

As for elites appearance in Multiplay, YES DUH! ALSO IN CAMPAIGN IS BEST!!! And we will be able to customize our elite armor like halo 3 not like halo reach where u choose Pre-built armor. ALso the Armor customization should had an effect in our gameplays.

Start making positive posts and less negative. All these features will be in the game anyway and some of your reasons are stupid anyway. I’m looking forward to some of your ‘reasons Halo 4 might suck’.

> Start making positive posts and less negative. All these features will be in the game anyway and some of your reasons are stupid anyway. I’m looking forward to some of your ‘reasons Halo 4 might suck’.

Positive enough?
http://halo.xbox.com/Forums/yaf_postst73770_10-Reasons-Why-Halo-4-will-Kick-A.aspx