Number 10:
Everything has a new look: I mean is that really Halo in there?
John looks different, Cortana looks different, the BR looks different, the Grunts look different, the Elites look different, Spartan 4’s look. . . Not that great. DMR looks different. We have a Metal Gear in the middle of a map and although things look nice, all shinny and full of textures. A lot of the iconic Halo seems gone. NOW don’t get me wrong the graphics are amazing

However, Halo has a lot of iconography, that 343 decided to change to make the game there‘s .
Number 9:
The Reclaimer Trilogy:
I don’t wanna doubt 343’s ability to tell a story. Story in fact seems like it’s the most important thing to them. They have restructure the entire game to have some plot point in the universe. However, with this being a new trilogy I don’t want a possible repeat of Halo 2’s ending.
http://www.youtube.com/watch?v=OxMzCaBmfqE
In that it leaves us hanging for another few years. The ending to any story is paramount, more so when you have years between content.
Halo 1’s ending fine, Halo 3’s ending okay, Halo 2 NO!!! And 343 as we are on the subject of endings, look at Mass Effect 3, look long, look hard. . . DO NOT, UNSER ANY CIRCUMSTANCES DO THAT!!! DON’T. DON’T EVEN THING ABOUT IT.
Number 8:
Armor Abilities;
I don’t know the validity behind this, however, it sounds that outside your standard Armor Abilities like in Reach, it’s murmured that Spartan Armor could have effects as well. NO!!!
You CAN, contrary to popular belief, balance load-outs, you can justify Reach-like armor abilities, these are not as game breaking as people think. You can see what your opponent has , and know exactly what they can do. HOWEVER with Armor Perks, that balance is thrown out the window.
I hope this is just a rumor, taken out of context, or misinterpreted from something that was said, if not god help us all.
Number 7:
You can now join games in-progress.
This is a bit two sided. I like it, but I don’t.
The Good:
Your never down a team member for long.
If a buddy gets kicked because of technical issues they can rejoin.
And that’s about it.
With this you risk joining a lot of already in progress game. Now I don’t know about you, I hate it, I hate it in CoD, in Crysis, in Gears of War, in Battlefield. It’s not good, it can’t be implemented property, and more often then not it will be a huge annoyance to anyone who doesn’t want to play the same teams over and over again.
Halo is all about balance, and quitters suck, however, balance is shot out the window when your can’t start a game fresh. If this is to be implemented it need to be an OPTION in the match making search.
Number 6:
Spartan Points
“Abilities are unlockable via Spartan Points, the currency fueling the in-game economy. Points unlock additional Ops missions, armor abilities, and cosmetic upgrades.”-Ign.
NO! Again this is a balance issue. This is the single problem with CoD more than anything in that game, you are reworded less for skill and more for time played.
IF you are going to implement a load out system, allow players or have EVERYTHING from the start, if you do this then there is no advantage, and balance is maintained. HOWEVER if one must level up and have enough points to buy camo or the jetpack, you have taken balance and -Yoinked!- it hard.
Number 5:
The removal of Firefight.
Firefight was an amusing divergence form normal play. I don’t know if Spartan Ops will have Firefight like modes, I hope so, however fire fight as we know it is gone, and this is sad. Firefight was something I was able to play with my wife, and lesser skilled friends, it didn’t have any of the story single player has or the competitive nature multiplayer has. It was you killing AI. Spartan Ops sounds fun, much like the multipayer from Syndicate. However its still going to be story heavy and not something a lot of people will just wanna jump into for a bit of fun. Firefight was also a great gateway into Halo for newer players, I think gutting it like they did is a huge mistake.
Number 4:
343 Industries.
I trust them to make a good game, a good Halo game that remains to be seen. Halo CEA was nice, however it was just a reskin of Halo CE. One of the best remakes I’ve ever seen, however it wasn’t their original work. The updates for Reach prove they care about striking a balance between what is in the game and what people want, with out alienating people who do like what was there. 343 cares, they care a lot. However I hope that, it isn’t a miss step in trying to please everyone, and ending up pleasing no one.
Number 4:
The removal of Elites from multiplayer.
Now this is a gray area, because we don’t quite know what this means. Is it the removal form competitive like Reach, or just the straight-up-gutting of them whole sale?
One is acceptable, since no one has manages to get the Elites right when it comes to game play and balance. But gutting them whole sale, from customs is a hideous misstep, not only for the community that love them, but for the machinima community that use them to tell entertaining stories as well.
Number 3
Active Camouflage as a starting ability.
One of the biggest problems with Reach is the fact that there is no map flow. Camo and Overshield, made people choose between, power weapons or power ups. Having a few of these on the map guaranteed some amazing 1v1 showdowns at the start of every game. However that push is no longer there, Teams now lump together and nade hallways until one team or the other lies dead and power weapons can be calmed.
Also with the addition of so many thing to stop camping why put in the one thing to ensure camping?
Number 2:
Press X to Respawn.
I think the idea was to ensure faster kill times/games by allowing players to respawn at will. However this rewards the bad player more than the skilled. This does not allow Player A to recharge, as Player B is Respawning. This allows Player B to simply die and pick up what could be considers a Free Kill moments later, when Player A is recharging, and Player B is fresh.
Number 1:
Random, but predictable power weapon spawns
This goes back to player choice, and map flow. In Halo of Old weapons were placed with the idea of funneling players into encounters. Then they were timed by smarter players to know when to pick them up again, and hold control. This also separated good players from bad players, anyone can go for rockets, but a smart player must decide is rushing to the sniper and rockets, which mind you are game changing weapons, and holding map control.
In Halo 4 with Random spawns, this is taken out, now the power weapons could spawn any ware allowing a team that has set up poorly to be given a game changer that they did not earn.
For the Ten Reason why Halo 4 will Kick -Yoink!- click below
http://halo.xbox.com/Forums/yaf_postst73770_10-Reasons-Why-Halo-4-will-Kick-A.aspx