10 Reasons to Hesitate on Halo 4

Halo 4 is inexorably marching towards its November release date, much to the anticipation of longtime and rookie fans alike. While there is a lot to be excited about, as a fan of the series since prior to attending the launch party for Halo: Combat Evolved before the arrival of the original Xbox in 2001, it seems worth stepping back a few feet and looking at what exactly we can expect with what will be the eighth entry into the franchise. Granted, for a media empire such as that having been built by Bungie and now stewarded by 343 Industries – it’s virtually impossible for a single entry into the series to derail to credibility of the entire collection – but still with the hype swirling around the holiday release, one can only wonder: can the Master Chief deliver yet again? Which of course, leads us to the first of many glaringly simple facts.

10. Halo 4 isn’t a Bungie Title: No. While Bungie didn’t have a direct hand in the creation of Halo 4, however, a lot of their elements have joined 343 Industries. It’s basically like having a cheesecake, scraping the whipped cream off the top and convincing us that it could still be a great dessert in and of itself. While there is certainly the potential for Frank O’Connor, the crew that detached from Bungie and the new additions to the team comprising 343, there is a chance that Halo 4 could be another hit. Yet, realistically, this is an untested studio handling a beloved franchise, I guess we’ll have to see what they deliver on launch day, but one can only hope.

9. Martin O’Donnell and Michael Salvatori Aren’t Composing: The soundtrack for the Halo series is undoubtedly one of the most hallmark examples of music in video games since the first bloops and bleeps burst forth from 8-bit cartridges. Since then, it has been a testament to the emotional conveyance that video games are capable of through the sheer weight of their musical accompaniment. As the series composers, Marty O’Donnell and Michael Salvatori crafted the iconic tracks that have caused fans to get chills up their spines. However, Halo 4’s soundtrack will be handled by a man who has a credit as co-writer and producer – for three Massive Attack albums. While this may seem impressive to anyone in a music industry, it may not enthrall Halo fans necessarily. I’m not saying change is bad, on the contrary, adaptation is a keynote of creativity. Nevertheless, a strong divergence could very well sour fans.

8. Narrative Uncertainty: In the previews thus far showing what Halo 4 has to offer, it begs the question of what exactly has gone on in the Halo-verse since the events of Halo 3 and ODST. While it is clear that it is certainly not Earth, but a Forerunner world, the inclusion of the Covenant, Humans and the introduction of the Forerunners as a race, is the equivalent of the unveiling of the Zerg amongst the Protoss and Terrans of Starcraft II. This could completely alter the narrative perception of what is in essence, an extremely fruitful storyline, for better or worse. As of now, there’s still too many questions to put the uncertainty at ease, this being the most apparent.

7. Room for Improvement: Taking the concerns about narrative one step beyond the original corollary, the mechanics so far illustratively prevalent in Halo 4 appear to be distinctly similar to those previously found in Halo: Reach. And while Reach was a great game in its own right, it was lacking in some degrees a few of the finer points that made the previous installments so great. Namely, growing the series along an evolutionary line that not only picks and chooses from the best of its predecessors, but dropping the faults that didn’t work along the way creating the previous Halo titles. So far, it’s disconcerting to see that Halo 4, at least appears to be lifting a significant amount of inspiration from Halo: Reach, when it should be pulling collectively from all prior entries. While we all love things we’ve grown comfortable with over the course of a series, I’d love to see something that hasn’t yet been done in the Halo series with proper execution.

6. Generalization: Arguably, many could justify that by generalizing Halo 4, it would increase the fan base of the franchise allowing for many more entries to eventually make their way into the series. This would also draw in crowds from the Call of Duty camp, amongst other FPS slices of the video game populace. However, when you generalize a game, especially one with the lineage of Halo, derivatives feel more like copying that anything, which goes back to improving upon the previous entries into the series. Frankly said, if I wanted to play a Call of Duty title or any other first-person shooter for that matter, I would buy it – yet Halo has a distinct feeling all its own and, admittedly, I’ve been having a growing concern that what we’ll be getting isn’t necessarily close to anything that Halo fans would be expecting.

5. The Return of Armor Abilities: While equipment had a relatively non-obtrusive role in Halo 3 and ODST, it felt drastically apparent that Reach was trying to reinvent a large portion of both single and multiplayer gameplay with the inclusion of armor abilities. The problem with this, however, was that it was immediately polarizing to many gamers sitting down with Halo: Reach. Some really enjoyed it, while others not so much. Unfortunately, for any of the positives that it added to the underlying game, they were far outweighed by the frustrating, oddball-variance of what they offered. Disappointingly, armor abilities seems to be carrying over to Halo 4 and if there was one thing I would’ve hoped hadn’t made it beyond Reach, it was that.

4. Ordnance Drops: Tactical abilities can serve to make a multiplayer component significantly better than it would otherwise be – it mixes up gameplay and allows for seemingly random factors to enter into the chaos. Yet, combining this with newly introduced elements such as ordnance drops – similar to those found in Call of Duty, which allow players to be armed with otherwise heavier or exotic weapons. The problem with this seeming randomness is that it can take away from the otherwise level playing field that will ultimately begin to frustrate otherwise die hard players. Circumstances where players are rewarded solely for occupying the same game-space for the same duration of time – regardless of skill, flying in the face of established mechanics of skill and reward found in prevalent titles like Counter-Strike.

3. DLC: Over the course of time in the wake of Halo 4 releasing, there has been word that there will be episodic DLC arriving. There has been little word on pricing and at last word, it was “still being determined” based on “popularity in the community,” but this isn’t even close to solid and – given that the game is releasing in November – there has been nothing further concrete regarding this and it’s about three months out. Nevertheless, rumors continue to swirl that the DLC will be free, which would fly in the face of Call of Duty and play Halo above in continuity. However, at the end of the day, while I can only hope the DLC will be free – I’m still uncertain for what the official word will be on this.

2. Massive Online Warfare: Big Team Battle was rightfully fun, allowing for platoons worth of players to go at each other with the chaotic vigor off a battle in a Peter Jackson film. That being said, there is always room to go bigger and it doesn’t appear as though Halo 4 isn’t gearing up for such an event. Instead of merely placing 15 or 20 players on two separate teams, placing 20 or so players on four separate teams would be a battle of epic proportions. Even splitting those four into two teams of forty would be more than enough to give MAG a run for its money. Certainly enough, small tactical battles are enjoyable, as are the twisting, explosive fighting of large deathmatches, but something with large teams going at each other would be more than enough to sell Halo 4 multiplayer. But, as of now, nothing of the sort has been announced.

1. Halo 2/3 Ranking System: The credit system of Halo: Reach, which seemingly lifted heavily from the Call of Duty series in a roundabout sort of way, caused a great deal of frustration amongst the community. While 343 Industries has claimed that the ranking will be “hidden”, so to speak, to allow players to constantly be challenged at their skill level in multiplayer without ever seeing what their real rank is seems more like a cop-out than anything. Personally, the ranking system found in Halo 2 and Halo 3 became the gold standard for the series, setting precedence for no other reason that it genuinely worked so well. Hopefully, 343 will learn from this lesson and ditch the credit system. It never hurts to remember what worked so well.

Take a chill pill, i’m sure there is nothing to worry about.

Didn’t see a single reason here to hesitate.

Wait… MARTIN O’DONNELL AND MICHAEL SALVATORI AREN’T COMPOSING?!?

Maybe I better rent it first.

while i disagree with some of your opinions i respect that you conveyed them in a calm and thought out manner

You can add fewer maps than ever to that list.

Also: lol at Halo 3’s ranking system working well. Worked awesome if you were a booster/selling accounts.

eeeeeeeeeeeeehnope, still waiting outside bestbuy at midnight.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Lol, i hate when people make super long threads because i don’t read them.

Agreed, Halo 4 looks to be taking too many elements from CoD and Reach and moving away from the even playing field and skill-based gameplay of past Halo titles. The ordnance system being in the default, is an example of randomness purposely being implemented over the balanced and 100 percent predictable power item system of past Halo games.

10 and 9 are pros.

I don’t get what you’re saying in 8, but if you’re saying “it is a new story”, that is a pro.

7… every game has room for improvement. It already looks better in its “beta” form than Reach did on release.

6, separate playlists, every Halo has made the franchise more accessible. Irrelevant.

5, legitimate point I’ll give you that.

4, I think PODs could be good for the game. Possible pro.

3, the first season of Spartan Ops is said to be free. Future seasons may cost money, but that’s completely understandable.

2, no thanks, BTB feels fine.

1, I wouldn’t say that the system worked well when people gamed the **** out of it. Grinding and rank locking shouldn’t have a place in a competitive rating system. I’d say it is a con if they have no competitive structure set up, but I don’t want to see the old Halo ranking systems.

  1. Understandable. But you still gotta give the game a chance. You’ll notice that 343i is indeed made up of Halo fans, and are working extremely hard to bring forth the newest Halo.

  2. Perhaps. But remember, Halo 4 is focused in a different direction (storyline). Mystery and exploration. The soundtracks will be made to fit that. And, for me at least, it doesn’t neccesarily matter what the music itself sounds like. But how it fits in the game and specific scene.

  3. 343i have expanded the story of Halo more than we could have imagined with Bungie. There is plenty of content on its way to explain what is going on in Halo 4, and some stuff explaining what happened in the 5 year void from Halo 3’s story to Halo 4’s. As a story lover and fiction nut, I don’t think we have much of a reason to use Halo 4’s story or 343i’s stoey making abilities as a hesitation for the game.

  4. It is using a combination of mechanics from all Halo games, and improving them. AAs, Weapons, everything is being improved and fit for Halo 4. It may be a reason to hesitate, but I think 343i knows what they’re doing.

  5. People who have played Halo 4 said it feels like Halo. And Halo has been falling behind for a while now. 343i are bringing fresh air to the franchise, moving it forward with the market while keeping the Halo experience intact.

  6. 343i are working hard to make sure Armor Abilities work like their supposed to. Support, not crutches or major advantages. AAs are being balanced, they’re already better than Reach. They’re being tweaked too. Everything will co tinue to be tweaked based off of feedback and Cortanan Web after release.

  7. Personal Ordinance is much better/balanced than, for example, CoD’s killstreaks. It isn’t just kills, you can get Personal Ordinance from assists. They aren’t free kills delivered. A weapon, grenade, or powerup. Hardly as overpowered as summoning attack dogs or something. Everyone has access to the same ones. Players who dominate get the same kind of stuff as one who gradually gets one over time.

  8. Rumors? You mean 343i saying multiple times that Spartan Ops, a second campaign spread over intense fire-fight like episodes, will be free for the first season (50 missions/10 weeks) is a rumor? Spartan Ops being free isn’t a rumor, its confirmed. No hesitation there at all.

  9. Wait, you complain that Halo 4 isn’t looking like other Halos, yet you want the classic 16 max players to be overturned? Did you really expect this to happen? How is this a hesitation? Did you hesitate on Halo 3 because of this?

  10. Halo 3’s 1-50… perfect yes. If you don’t count all the cheaters and boosters running rampant. Keep in mind, your “perfect system” was flawed. 343i are working on a dual system, one progression and one skill-based. They are working on it, and hidden ranks to all but yourself is an idea. It’ll help decrease flaming and make cheating somewhat worthless.

Overall, I wouldn’t really consider any of these reasons to hesitate. A few, maybe… but I wouldn’t consider it enough to not consider buying the game.

Honestly, if you have not pre-ordered Halo 4 for any other reason than you don’t have the money, at this point you should just rent it.

All this hand-wringing and gnashing of teeth over how 343i might screw it up is just really getting out of hand. I know it happens with every release but what have we learned from that? Microsoft is going to hype the heck out of every Halo release and regardless of that you will either like it or you won’t. If you can’t make up your mind based upon the extremely limited information that is and will be available before release, there is nothing in the forums that is going to help you. Actually playing the game should help you make up your mind and it’ll be much cheaper.

And what is the point of coming up with ten utterly lame reasons to reconsider buying Halo 4?

Here’s Reason Number Eleven: You might not like it.

Do you need another reason?

10 and 9-Pro
8-New story! Pro
7-Pro as its needs to change to become better
6-A bit weary
5-Very weary but the new AA’s don’t look to OP I’ll see how it all plays out!
4-Pro; I like the idea of POD’s it will stop people from camping power weapons! And also you cannot summon POD’s in all playlists only in Infinity Slayer get your facts stright!
3-Pro as Season 1 of SO is free; no word on other seasons yet
2-No I don’t want big battles
1- Well this new system isn’t a cR system its better it rewards you for winning and doing objectives I’d still like a skill system like in H2 but this new system is still better than Reachs!

its not exactly fewer maps i just fewer “original” ones there will be forge ones which i hope that with the forge of halo 4 will be better than the forge maps of halo reach that i personally find kinda boring

Only 1, 5, and maybe 8 are valid reasons to hesitate. But none of them will soil the Halo experience enough to change someone’s mind entirely.

Just because you are a fan of Halo since before that party you went to doesnt negate this from being opinion and turn it into fact. YET, you do make some valid points. 9 really hit me hard. I knew from the day bungie gave halo away that Marty was going with them. It was a sad day for Halo when O’Donnell and Salvatori stepped away from something they so brilliantly created and is known world wide within 5-10 seconds of hearing the opening. Other than that note being a bit sad, nothing else you wrote really stops someone and makes them think if Halo 4 is worth not waiting in a line for 6 hours(it is) And in my honest OPINION i feel like halo:reach’s population is so low not because it sucked, but because die hard halo fans didnt like a halo game that took a side step and added a few things. When i play i see about 100,000 people playing at its peak of course, and it whenever I take a gander at some random dudes gamercard hes never played any other halo but reach and hes obviously in love with it since hes at mystic. I feel like if all the people who say they love Halo cause its Halo dont play this game because its not Halo 2 or Halo 3. Bungie did something with Reach that automatically set 343i up to sell a butt load of games, they brought in a new set of players. Many people play reach still, and 74% of those people arent die hard halo fans. All the die hard halo fans play halo 3 still. And with the return of MAster Chief, ALL die hard halo fans will storm stores, and all these new people who fell in love with reachs gameplay and story will also. They brought in a whole new sect of players into our world. Damn good job.

WTH MY POST IS TOO LONG

here you go forum

copy/past

tl:dnr

damn i wouldnt even read my own post again

> its not exactly fewer maps i just fewer “original” ones there will be forge ones which i hope that with the forge of halo 4 will be better than the forge maps of halo reach that i personally find kinda boring

I think forge will be improved from Reach, plus, it was confirmed that forge maps won’t be in matchmaking at release.

I love the idea of #2 epic 4 team battles, awesome, just awesome…

I have to say, I dont think you have done much research before you posted this mighty long worthless post of yours OP. The music seems fine, quite alien and unique, and everyone knew Marty would not be composing this time around. Neil’s quite good at his work, so I have faith he will bring a new style with enough of the Halo vibe to the table to remind us of the roots of the series. Ordnance drops are only in one playlist, if you would of done some research you would of discovered this quickly smh. The game plays and has the movement, feel, that resembles Halo 2 and 3 not Reach, with the added benefit, yes benefit of Armor Abilitys, there will also be a classic playlist to allow people to play without them if they so choose. Spartan Ops whole 1st season which is 50 missions, is free, and has over 12 hours of gaming involved, this has also been discussed several times once again do some research.

Perhaps your weakest point is saying Halo 4 isnt a bungie title? Guess who made Reach you know that game you seem to think is so awful and disgraceful, Bungie, nothing else needs to be said. 343 is also responsible for some of the most loved storylines of the Halo series, and are bringing much more story and character development into Halo 4 than Bungie ever bothered or cared to do. You want 20 players on one battlefield, is 16 not enough for you? You know you can already have 4 teams each with 4 players, you should do your math or atleast think before writing such silly nonsense. Everything you write just seems to be a gun aimed at your own head, and seems you just want more on your side hating 343i for not being bungie. Well im sorry bud, alot of people have moved on already and are atleast having helpful topics, opinions, this is just another one bashing 343i which is been done and has failed numerous times, dont you have something better to do?

For the person saying Halo 4 has fewer maps, Reach had 9 original maps, Halo 4 has 10 original maps, get your facts straight.