10 mins into this update video and 343 is already massively contradicting themselves

I’m sure it is :+1:

it does, but its literally the only thing people actually freaking watch in this game. I was playing with people in BTB that knew tourney results and whatnot… I think its a type of free advertising that is underrated in terms of its impact.

Because it’s the only thing they reward with Twitch drops. I’m willing to bet viewership would plummet if there wasn’t an incentive for the average player to watch. They could easily do community play dates or other streams with drops too.

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You caught what I was thinking when watching it.

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https://twitter.com/seanwdubs/status/1565379134783619073?t=HDrrTIsZfFNqqKpSE_4rkA&s=19

Must be talking about LAN’s because I never exprienced that over xbox live. Most people seemingly took things fairly seriously and loads of people got mad when things didn’t work the way they wanted too. Rage quitting penalties became a thing because people got mad at others and left matches in Halo 2.

Moding scene was a thing because people were determined at all cost, even if it meant cheating.

I will admit it was pretty newb friendly back then though. How powerful Aim Assist was in that game was insane and rocket locking onto vehicles made them pretty worthless. BTB Coagulation matches I used to pin down the entire team by myself if I got both Rockets and the Sniper Rifle.

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Vocal minority [related issues] strike(s) again

The moment I saw Sean open his mouth, the moment I felt bad for him.

He’s 343’s new scapegoat after Jerry Hook left. Stay strong Sean.

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The part that I found especially 343 like is when the subject showing other identies is mentioned and then immediately followed with “other industries are doing this”.

Remeber when Halo was innovative not imitative?

Great that they want bring different aspect that allow for expression of your spartan but there are a few issues.

  1. Cross core is still only available with visors
  2. The predatory microtransactions make that notion null and void.

And these are just naming a few.

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That video is absolutely hilarious. Instead of apologizing or explaining WTF they have been doing for the last 5 years, they start advertising that dumb jacket after 1:30 mins. :facepunch:

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We’ve discussed this haven’t we? The drops are a piss poor reason to watch Infinite, now I won’t say they do nothing, but best believe they do very little. Infinite has tons of folks that watch the tourneys (ANZ regional is starting in a few minutes btw) and its just a lot more of a presence than one would assume.

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I’d honestly be curious what % of people are watching purely for the drops. Yea they suck and are lackluster, but so do all the other options available to F2P players.

well the popularity of ANZ/EU tourneys vs NA (despite drops being enabled for all tourneys) indicates not too many, maybe a few thousand.

Not true.
I uavent been competitive in any game for years. Its my chill out time when i game.
The fact is halo was more a social experiment than competitive shooter at its core for many years and that was the hight of its popularity.
The focis on purely competitive is a huge disservice to the franchise and a major mistake on 343is behalf.
Competitive play derives naturally from a featureful fun party game.
Eg: halo 1-3, quake, smash bros, etc.
the game isnt in a place where competitive play should be a priority at all.
That should come later.
At least imo.

even when you are chilling, you are just as competitive as a pro player so long as the other team is also chilling. You are using the word competitive to describe high skilled games in which you must try hard to compete. If matchhmaking doesnt do its job, it is no longer considered competitive yet people will refer to that as too competittive when its really just a skill and/or game design issue.

The number 1 thing wrong with inffiinite is aiming. 2nd thing is no radar because its random when players utilize communication skills. 3rd thing is not having different playlists that require different entry skill levels.

one simple way to make matchmaking even better is to make radar even bigger. that doesnt make it less competitive but it does fix the communication issue matchmaking has and makes matches feel more competitive while sacrificing communication skill and a few gameplay opportunities while also introducing new opportunities.

competitive definition - Competitive is most commonly used to describe a person who has a strong desire to compete and win

Do you still have a strong desire to win if a match is impossible to win? No, thats when people start quitting.
Everyone has to be competitive. it becomes a problem when only a few people can be competitive.

No sorry thats just plain incorrect within the first 2 sentences you have completely dismissed what i expressed and assumed you had better insight into my experience than i do. Thats incredibly arrogant.

I do not play games competitively.
And
I do not play games professionally.

Are not synonymous and i do not use them interchangeably.
I play halo to relax and have fun.
Winning is never my goal.
I like to screw around with the sandbox and map design and ill play objectives or kill enemy team players because that is when fun factor and sandbox interaction is at its most intense.
That said im totally not gonna go for the smart play in a situation where the dumb play results in either A getting a power weapon for a moment or 2 or B big silly explosions and rag dolls.
Competition is not the draw its purely the social aspect of having humans interact with a fun sandbox and seeing the interactions that arise.

Please refrain from telling others what they mean when they speak their minds its a really poor avenue of interaction.
Should you feel you want to clarify what the intent of a statement is, ask don’t tell me what I mean.
Ask
Example:

[quote=“Ryan_lfc_92, post:30, topic:544373”]
SO even when you are chilling, ARE YOU just as competitive as a pro player so long as the other team is also chilling? OR ARE YOU using the word competitive to describe high skilled games in which you must try hard to compete?

NOT

As for the rest of the comment.
Ill play halo matches to completion when its a 1v4 in min 1 and have as much fun as a 4v4 because winning or the drive to win is not the root of my desire to play the game.
Matchmaking isnt great but your solution doesnt seen to be either imo. At least not when the entire game is considered and what needs to be added for it to be where it needs to be.
Radar isnt the 2nd biggest issue for me.
For me the issues remain
Progression, playlist structure, stagnated map design and appaling ui that make it less appealing to social players that historically made halo as populated as they were.

While many seem unhappy with aiming my experience has been fine in that regard the game handles just fine on XSX while i only played it on pc in beta i kinda like the controller for halos over K&M its just my preference. So anecdotally its not a concern but i can see it being a big issue

343i when using the word competitive have acknowledged and shown they consider that the same as HCS/MLG competition play. Or at least the catering of that particular sub set, eho they assume are the most important core demographic to appease in most cases.

They are chasing that crowed again in their design choices and priorities and i retain the stance that is a fundamentally flawed approach to halo.
There lots of positive things covered in the update video but sadly it also doubles down on an approach to halo philosophically opposed to what the wider fan base and market appear to want from the product. At least if the comments ive seen in relation to HI and 343i are indicitive of the wider margin.

In closing the problem is a belief that the game must be competative because at its best it was about being a fun interactive party game masquerading as an arena fps.
If there are more oppertunity for fun regardless of a match outcome and a steady stream of reward via progression for conpleteing a match and trying to pull off some mad man gambits when the chips are down quitting would not be as ubiquitous as it is now.
Dont punish players for playing reward them for playing.
You may have a different outlook thats cool two.
But dont assume you are so smart as to know other’s thoughts more deeply than they do themselves as its a pretty poor way to conduct discourse.

read your your first paragraph only. You replied to me. I made a statement, you dismissed what i expressed, i explained it further, you still didn’t get the point, now you feel victimized because you believe im calling you what you “believe” is a “competitive” player and not what i believe a competitive player is.

edit- also whhen i say “you” i am referring to people iin general. dont take it so personal

To me, it seems very obvious that a community focused “casual” game can be molded into a competitive experience if that is what the community wants. But a competitive game cannot be made uncompetitive. Focusing solely on competition fundamentally means that community creation is going to be 100x harder.

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Yeah I pretty much noped on out as soon as he said that. Halo is party game like Smash or Mario Kart. They are just limiting their audience buy thinking esports is the way to go. They need to focus on fun first.

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The difference with the Bungie games is that they made the game to be a community focused space first, and those tools and goodwill allowed them to tweak the games to fit a more competitive experience. I don’t think that anyone wants 343i to abandon the competitive community. They have just as much claim to the series as the less competitive crowd. The issue here is that they have full committed to the competitive experience on fundamental level, and that has seriously hurt the last couple of games from a casual point of view.

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