Reflecting after playing a Matchmaking game right now, it still occurs to me that I personally feel that the Plasma Pistol should be able to EMP vehicles
I was very surprised when Halo Infinite launched and this wasn’t this the case, but understood the new EMP mechanic (shock weapons and grenades)
Now after playing the game for over a year, the thought has occurred again & I would love to hear what you think
Should the Plasma Pistol be able to EMP vehicles? If yes or no, why?
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I personally feel like it should, but would love to hear your opinions and perspectives on it too
I’m also indifferent on the matter too, as this idea may not go further than this thread
No. It was never intended to have that function. They only added that later, when they noticed that vehicles where to OP and they needed something to counter. Since they didn’t had a weapon for it, that gave the PP that function, even though it was never designed for that. Now they do have weapons for that, so the PP can go back to what it originaly intented purpose was.
I was very open minded about shock weapons and the sandbox rework around them when Infinite launched.
After year 1, I think the whole shock weapon side of the sandbox is just unnecessary. Give EMP back to the plasma pistol, and do a significant rework of the shock items
You mean, from CE → to every Halo game after? The Plasma pistol did not have a temporary function for some spin off, it became a staple to to every Halo game for practically almost 20 years now. Not something that just “goes away”. Thats like saying hijacking should go away since you can catch up to vehicles better by sprinting. Even though, it was introduced along with PP EMP.
This sort of misrepresents the early plasma pistol interactions with vehicles. It was clearly always meant to have an anti vehicle role.
In CE, a full plasma pistol charge dropped the shields of everyone in the vehicle. With how vehicles/player health worked in CE, stripping the players of shields was huge because they’d just get melted by small arms fire shortly after.
The EMP was added when vehicle and player health got mostly decoupled
If not EMPing the vehicle, that would be great if the overcharged bolt could at least disable the vehicles weapon (e.g. an emp ghost, warthog turret, scoprion could still move but not shoot for a given amount of time)
They should remove the EMP from the Disruptor, give the ability back to the Plasma Pistol supercharge and just give the Disruptor chain lightning when it pops in addition to the DoT. This would keep it in the sandbox as a utility weapon but be a return to form, in terms of Halo traditions.
That would indirectly buff flying vehicles, as landing shock weapon shots on them is a hell of a lot easier then landing a plasma pistol shot on a Banshee or Wasp.
Wasps are already a big pain in the -Yoink!- to even with being able to disable them…
Honestly flying vehicles need a buff from EMP IMO. It’s too easy to spam power vehicles with all the shock weapons which are much more accurate and easy to use than leading a target with the plasma overcharge. Plus there is still the shock rifle and the dynamo grenades. Plenty of options for taking vehicles down.
Sure sounds like opinion of a regular Wasp pilot. I mean if they make the Wasp less vulnerable to shock weapons, what should they change to help out the poor foot soldiers?
I said no only because the vehicles are at such a disadvantage on these maps. These maps aren’t vehicle friendly at all. Now if they made the maps bigger and more vehicle friendly by being more open then yes plasma pistols should be able to emp vehicles.
Halo was also originally designed to be an RTS… Sometimes magic is made when something is not planned and evolves instead.
The PP not doing what it has always done just screams that 343i has no idea what they are doing. Insert the removal of the SPNKR and Shotgun here. 343i needs to quit thinking so hard about things, it never ends well. Insert Halo 4 → Halo 5 → Halo Infinite story continuity.