For me it’s disappointing. Don’t get me wrong I like the game it can be fun to play but at other times it’s really infuriating.
The entire combat system has changed. It used to be all about map control but now the entire battle is just chaotic and it doesn’t feel very halo.
Ordnance adds chaos to the game an entire game can be swung on a set of good or bad ordnance drops. For example an incineration cannon with ammo is pretty much 6 assured kills if you use it right. A map can have 4-5 snipers on at any given time and it just makes maps with long lines of sites really hard to play. And then the needler and concussion rifles are put up in this mix, to me this makes no sense perhaps if the other more powerful weapons came up less often and you were more likely to get the needler/saw/concussion rifle it’d play a little better.
Vehicles are one of my favorite aspects in halo and in this one they just feel so weak. The PP/PG spawns totally destroy them and even a clip or two of DMR/Lightrifle can ruin a ghost. The regular warthog is useless I don’t think I’ve seen anyone get a multikill in one of those guns ever. Two grenades to take down what should be a hulk of rage of testosterone and meat, it’s pitiful. The ghost is ok until you try to splatter someone. But the banshee is just a magnet for death. The halo 3 banshee was a guaranteed 10+ killstreak but in halo 4 I often feel lucky to get more than 5.
Oddball is my second most played playlist and is probably my favorite bu there are a few things that nag me about it. Instant spawning does not belong in it. The entire game mode revolves around control in a 5v5 game mode where one player is useless over range because he is carrying the ball it’s almost impossible to defend the carrier with endless waves of people constantly rushing not allowing you to organise a defence. IDK if insta spawns is an issue in other game types (it’s ok in slayer because it’s already broken by ordnance imo)but it certainly needs to go in oddball as gameplay is too hectic otherwise.
My final disappointments lie with the loadouts, seriously some of the stuff is trivial on there. Very rarely would anyone want to be in a situation where they would want to have a carbine or storm rifle, those guns to me, are worthless. The thruster pack was very underwhelming. I thought it would be similar to the godly evade but alas it has very little impact, I do however like it with speed boost. I dislike the boltshot not just because it’s imbalanced but because for the most part it is better than the scattershot and that should not be right.
These are just my OPINIONS if you don’t agree fair enough but I doubt you’ll be able to change my mind. Don’t tell me to adapt because I have, I just don’t like the adaptations I had to make. And please note I do like the game I just don’t feel it lives up to its potential, hence disappointing.
It has all the ingredients to be good. It just needs them in the right proportions. We badly need a balance patch, and a networking update. Then we need some quality static playlists and some quality maps and it should be fulfill its potential.
> Potential.
>
> It has all the ingredients to be good. It just needs them in the right proportions. We badly need a balance patch, and a networking update. Then we need some quality static playlists and some quality maps and it should be fulfill its potential.
that is one way to look at it, I can see the point you`re trying to make, however I have a very different opinion.
although halo 4 does indeed have potential (grifball anyone?) I have to say that even after all of the updates and dlc the game still wont be close to halo 3 (or 2 for that matter).
halo 4 at its core is well…underwhelming to say the least. how are they going to fix the campaign? how are they going to fix forge? in short they can`t and sadly we (the community) are just going to have to wait until halo 5 or 6 comes out for even a chance of redemption.
I mean sure they can fix some of the issues I and many others have with the game (which they probably wont I might add) but at the end of the day the game still wont be at halo 1-3`s level which is kind of sad.
343 should have left the gameplay as it was in Reach. Now the game is unbalanced, chaotic. This happens because Halo 4 didn’t have a public beta, as other Halos did. We are simply suffering the consecuences.
> 343 should have left the gameplay as it was in Reach. Now the game is unbalanced, chaotic. This happens because Halo 4 didn’t have a public beta, as other Halos did. We are simply suffering the consecuences.
Wow really??? You’re using Reach as an example?! You sound like someone who looses a lot and just doesn’t like the game because you can;t adjust as quick as others. Halo 4 already got voted game of the year and won 3 awards, all it needs is a small amount of tweaking in certain areas.
I waited 2-3 weeks before I bought the game, thinking what I was reading about and hearing about were exaggerations of how the game would actually be when played.
I was wrong. The game is total crap and I regret spending $60 on it. I mean, almost everyone I know who plays this game literally plays it because “Halo” is written on the package. Terrible.
> 343 should have left the gameplay as it was in Reach. Now the game is unbalanced, chaotic. This happens because Halo 4 didn’t have a public beta, as other Halos did. We are simply suffering the consecuences.
reach from a multiplayer perspective was horrible, from a campaign and forge aspect I thought it was really well done though.
although a beta would have fixed some of the issues with the game (weapon balance) some of the more major flaws would have been left unchanged.
forge and custom game options still would have been just as limiting as they are now. the campaign would still be just 6 hours long. AND the game would (probably) still have flinch.
a beta would have been a good direction to take but by no means would it have been a make-or-break for the game.
> Potential.
>
> It has all the ingredients to be good. It just needs them in the right proportions. We badly need a balance patch, and a networking update. Then we need some quality static playlists and some quality maps and it should be fulfill its potential.
343 can’t change the game too much, otherwise people who bought it will freak out. 343 sold this experience as Halo 4.
343 really put itself into a hole by not having an open beta. If 343 changes the game too much, it’ll have to create separate playlists, then you get the syndrome of Reach TU vs. Reach vanilla.
Potential is a bad word for a game that was already marketed, released and sold. The game is what it is, and for every change you want to make, there are 4-5 other things that will break.
The combat is nothing but complete and utter chaos anymore. I’ve retreated into CTF and stuff just to attempt at finding something reasonable. Theres no ordnance in CTF.
Ordnance itself is idiotic. I can’t count how many times I was given the option of Needler, Plasmas or Speedburst. Meanwhile dudes are running around with snipers, railguns and saws. What a -Yoinking!- joke.
And still, the -Yoinking!- loadouts. I’m playing the map with the building in the center where the winning team usually holds fort, and DMR’ing kids when they poke their heads out. Meanwhile my team mates are getting obliterated, respawning and jetpacking right back into the mess as quickly as possible until we’ve lost 600-290, yours truly with 2/3rds of our kills. WTF? If these noobs weren’t allowed to jetpack right off spawn, would this game really have been such a stat-padding fiesta for the opposition?
I realize that 90% of H4’s players do not have thumbs and/or hold the controller upside down most of the time, but jetpacking off spawn and junk like promethean vision ain’t helping them much. It’s only bringing them back to their respawn screen (or in my case, obliterating my win %) quicker.
Everyone is making a good point for the most part. I think we should give it time for updates. We have to remember that this is no longer a Bungie franchise so we should expect many differences that dont meet the standards of what we believe to be “Halo” and thats not a bad thing because to me its like bringing another perspective to the franchise which is cool. It would be nice if they left more elements of the original Halo games for instance but we just need to wait for some updates and if that doesnt do the game any justice maybe 343 will learn by Halo 5 and if they dont guess who isnt getting Halo 6.
> > although a beta would have fixed some of the issues with the game (weapon balance) some of the more major flaws would have been left unchanged.
>
> You’re joking, right? Weapon balance is the biggest issue in Halo 4. Fixing that in a beta would’ve changed everything.
you do realize that there are other aspects of the game except multiplayer right? you must also realize that weapon balancing can be fixed with a patch right?
Im not saying that weapon balancing isn`t important (would love to use the carbine/pulse grenades at some point), what I am saying though is that compared to other (more fundamental) aspects of the game a beta would have done NOTHING to improve them.
> > > although a beta would have fixed some of the issues with the game (weapon balance) some of the more major flaws would have been left unchanged.
> >
> > You’re joking, right? Weapon balance is the biggest issue in Halo 4. Fixing that in a beta would’ve changed everything.
>
> you do realize that there are other aspects of the game except multiplayer right? you must also realize that weapon balancing can be fixed with a patch right?
>
> Im not saying that weapon balancing isn`t important (would love to use the carbine/pulse grenades at some point), what I am saying though is that compared to other (more fundamental) aspects of the game a beta would have done NOTHING to improve them.
I’m not trolling you. I don’t see anything more fundamental than weapon balance. You’re dismissing a very important step in the game’s development–an open beta–by saying, it won’t fix everything, so it wasn’t going to help really.
The DMR is the biggest game breaker of them all, combined with an unreal amount of aim assist and bullet magnetism. This combo makes the game generally unplayable. Then, the crazy power of so many other weapons, from the boltshot on down. Every other imbalance stems from these weapons issues, from map flow to camping, to armor ability abuse (camo).
I don’t get what you’re saying. Weapon balance is the #1 problem with this game and the root of many other lesser problems.
Glitchy-lagfest.
Yeah I cheated with the hyphon.
I dont know how a A+++ title can run so poorly and this is the main reason Im spendinding more time on Reach then 4.I hope this gets fixed.
343 strayed too far from classical Halo roots and for some reason decided to pursue the gameplay of the flop of the century known has Halo Reach. Halo 4 feels more like Call of Reach than a Halo game.
When i went through the Campaign and completed it, i ultimately got the feeling of unfulfillment. Campaign wasn’t bad, but it wasn’t an over-the -top experience like previous Halo titles were. Only time will tell whether some or all of the matchmaking issues are fixed, but i think the core game as a whole is for the most part Unfulfilling.