1 suggestion to make the game last: BE SIMPLE

I played about 3000 games of Halo 2. I played 6000 games of Halo 3. Halo: Reach and Halo 4 combined I only played about 2500 games.

I can tell you all this, at the moment I am addicted to a game called league of legends. Its not because of the money I’ve spent, its not even because of the gameplay really. Its the competitive nature of working as a team to defeat your enemy. Its the E-sports scene that has developed a hyper-competitive metagame that everyone follows and makes every ranked game a sweat. And when you lose, damn it can make you mad, make you frustrated. But then you go at it again, for that drive to know you are better than someone else, to compete with the person across from you.

Remember back in Halo 3, when you played day in a day out trying to get that 40. That 45. That 50. Screaming at all the losses, and that indescribable feeling when you win.

THIS is all I want from Halo 5. We dont need MORE, we need a GOAL. I’m tired of firing up Halo 4 with my few friends that still play it, and we dont even talk about the game when we play it, like who cares if we lose. Its not like we have anything to lose.

TL;DR: 343 PLZZZ bring in a competitive ranking system (examples: League of Legends, Counter Strike:GO, Starcraft 2), and the return of the FPS E-Sports scene (DONT YOU DARE SAY COD IS ESPORTS I WILL CUT YOU)

My idea is to make leveling easier. Make the challenges worth more (4400 for a killing spree? really? that amount doesnt mean anything when you get int the higher ranks) and take the damn point cap off! Im tired of playing grifball and swat and only getting a max of 2981 xp for the whole match no matter how many kills or goal i got.

Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.

> Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.

Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.

I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.

> > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
>
> Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
>
> I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.

Expand the system then, make every game have a positive or negative impact. Or go with a Halo 3 style system, but create roadblocks that only the worthy can get through. Take a look at how long people played Halo 3, and compare that to 4 or even Reach. Sure you can be constantly moving forward, but is there any real TENSION to your games?
I’m not trying to convince you, but lets look at the most played game in the world right now, League of Legends. They have their ranking system and philosophy down, and if Halo 5 is anything like that, and even add in and exp system like halo 3, the game will be supported by the “tryhards” that just want that “just 1 more rank higher” feeling for years.

Both casual and competitive players love the feeling of progression. I’d say Halo 3 hit the nail on the head when it came to tying in EXP progression with skill progression. The more current Halos (Reach & 4) have been WAY more reward-driven than their predecessors. Generally that’s not a bad thing, but lately in terms of Halo, it has lost that balance. I feel that focusing on a truly competitive multiplayer is more important than a reward-driven multiplayer. The ideal solution is to find a balance for both.

> > > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
> >
> > Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
> >
> > I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.
>
> Expand the system then, make every game have a positive or negative impact. Or go with a Halo 3 style system, but create roadblocks that only the worthy can get through. Take a look at how long people played Halo 3, and compare that to 4 or even Reach. Sure you can be constantly moving forward, but is there any real TENSION to your games?
> I’m not trying to convince you, but lets look at the most played game in the world right now, League of Legends. They have their ranking system and philosophy down, and if Halo 5 is anything like that, and even add in and exp system like halo 3, the game will be supported by the “tryhards” that just want that “just 1 more rank higher” feeling for years.

I think what you want is Arena back. Arena was where they had that kind of system where you got deranked if you lost.

Personally, I would like to see Arena back. I like going in there every now and then just to see how it is. But i dont think the Arena system should be for the whole game. Not everyone on here is a competitive player. A lot of people just get on for a little bit to kill some time or have fun and dont have time to dedicate to making sure they win every match to keep their rank from going down.

> > > > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
> > >
> > > Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
> > >
> > > I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.
> >
> > Expand the system then, make every game have a positive or negative impact. Or go with a Halo 3 style system, but create roadblocks that only the worthy can get through. Take a look at how long people played Halo 3, and compare that to 4 or even Reach. Sure you can be constantly moving forward, but is there any real TENSION to your games?
> > I’m not trying to convince you, but lets look at the most played game in the world right now, League of Legends. They have their ranking system and philosophy down, and if Halo 5 is anything like that, and even add in and exp system like halo 3, the game will be supported by the “tryhards” that just want that “just 1 more rank higher” feeling for years.
>
> I think what you want is Arena back. Arena was where they had that kind of system where you got deranked if you lost.
>
> Personally, I would like to see Arena back. I like going in there every now and then just to see how it is. But i dont think the Arena system should be for the whole game. Not everyone on here is a competitive player. A lot of people just get on for a little bit to kill some time or have fun and dont have time to dedicate to making sure they win every match to keep their rank from going down.

Arena was an excellent idea, but it needed to be the focus of the game and not just one playlist in a dark corner of the room. Anyone competitive just switched over to MLG anyways because any Esports driven scene has a tension creating metagame and is always more interesting to watch, and play as a team.
Also Skill rankings need to be the focus of someones complete rank, as to encintivise people to play it and get better, and this will make them play longer, then the game will have a larger population, an Esports scene that isnt a joke could make a comeback (in my dreams :’( )

> > > > > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
> > > >
> > > > Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
> > > >
> > > > I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.
> > >
> > > Expand the system then, make every game have a positive or negative impact. Or go with a Halo 3 style system, but create roadblocks that only the worthy can get through. Take a look at how long people played Halo 3, and compare that to 4 or even Reach. Sure you can be constantly moving forward, but is there any real TENSION to your games?
> > > I’m not trying to convince you, but lets look at the most played game in the world right now, League of Legends. They have their ranking system and philosophy down, and if Halo 5 is anything like that, and even add in and exp system like halo 3, the game will be supported by the “tryhards” that just want that “just 1 more rank higher” feeling for years.
> >
> > I think what you want is Arena back. Arena was where they had that kind of system where you got deranked if you lost.
> >
> > Personally, I would like to see Arena back. I like going in there every now and then just to see how it is. But i dont think the Arena system should be for the whole game. Not everyone on here is a competitive player. A lot of people just get on for a little bit to kill some time or have fun and dont have time to dedicate to making sure they win every match to keep their rank from going down.
>
> Arena was an excellent idea, but it needed to be the focus of the game and not just one playlist in a dark corner of the room. Anyone competitive just switched over to MLG anyways because any Esports driven scene has a tension creating metagame and is always more interesting to watch, and play as a team.
> Also Skill rankings need to be the focus of someones complete rank, as to encintivise people to play it and get better, and this will make them play longer, then the game will have a larger population, an Esports scene that isnt a joke could make a comeback (in my dreams :’( )

Im sorry but Halo is not an all competitive game and should never be one. Just because you hold that kind of thing in a higher regard doesnt mean normal casual players should be screwed out of a chance to enjoy this game.

You are wrong. Skill based xp is NOT incentive. As i pointed out, not everyone has the time to dedicate to making sure they win every time.

This is why i dont like that MLG kind of mentality. A lot of MLG players think that certain games they like playing should be for competition only even though those same games have always been about both competitive and casual play.

I think a compromise should be to have half and half. But if memory serves, Arena had less people in it than the top 2 gametypes of casual play combined. So the competitive scene in Halo is pretty much like the competitive scene in COD, most of it is wishful thinking that they are a large population when they really arent.

> > > > > > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
> > > > >
> > > > > Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
> > > > >
> > > > > I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.
> > > >
> > > > Expand the system then, make every game have a positive or negative impact. Or go with a Halo 3 style system, but create roadblocks that only the worthy can get through. Take a look at how long people played Halo 3, and compare that to 4 or even Reach. Sure you can be constantly moving forward, but is there any real TENSION to your games?
> > > > I’m not trying to convince you, but lets look at the most played game in the world right now, League of Legends. They have their ranking system and philosophy down, and if Halo 5 is anything like that, and even add in and exp system like halo 3, the game will be supported by the “tryhards” that just want that “just 1 more rank higher” feeling for years.
> > >
> > > I think what you want is Arena back. Arena was where they had that kind of system where you got deranked if you lost.
> > >
> > > Personally, I would like to see Arena back. I like going in there every now and then just to see how it is. But i dont think the Arena system should be for the whole game. Not everyone on here is a competitive player. A lot of people just get on for a little bit to kill some time or have fun and dont have time to dedicate to making sure they win every match to keep their rank from going down.
> >
> > Arena was an excellent idea, but it needed to be the focus of the game and not just one playlist in a dark corner of the room. Anyone competitive just switched over to MLG anyways because any Esports driven scene has a tension creating metagame and is always more interesting to watch, and play as a team.
> > Also Skill rankings need to be the focus of someones complete rank, as to encintivise people to play it and get better, and this will make them play longer, then the game will have a larger population, an Esports scene that isnt a joke could make a comeback (in my dreams :’( )
>
> Im sorry but Halo is not an all competitive game and should never be one. Just because you hold that kind of thing in a higher regard doesnt mean normal casual players should be screwed out of a chance to enjoy this game.
>
> You are wrong. Skill based xp is NOT incentive. As i pointed out, not everyone has the time to dedicate to making sure they win every time.
>
> This is why i dont like that MLG kind of mentality. A lot of MLG players think that certain games they like playing should be for competition only even though those same games have always been about both competitive and casual play.
>
> I think a compromise should be to have half and half. But if memory serves, Arena had less people in it than the top 2 gametypes of casual play combined. So the competitive scene in Halo is pretty much like the competitive scene in COD, most of it is wishful thinking that they are a large population when they really arent.

All I’m going to say is you are right. Right about all of it. And it makes me sad to say that. But it was not this way in Halo 3, and that game lasted a LONG time. They were able to compromise in Halo 3 in exchange for longevity. But since then it has been appeal to the larger base to increase sales, but less people will be playing down the road. I do not want this to happen.

> You are wrong. Skill based xp is NOT incentive. As i pointed out, not everyone has the time to dedicate to making sure they win every time.

There should still be benefits to winning in order to encourage playing the objective and effective tactics. Otherwise, you’d just have people camping power weapon spawns, not caring about who wins or loses.

The good news is that at E3 last month, Frank O’Connor hinted at an eSports focus in future multiplayers:

> The funny thing is we’ve seen first person shooters get more and more complex, and more and more sort of reward driven and stuff. There has been kind of a backlash about it … Not just with our stuff but with other people’s games. That it’s just too much and people want something sort of simple. As eSports comes back they want something more balanced and more symmetrical and fair.
>
> I think it’s a seesaw, and I think that it is tipping back towards the - and eSports is certainly driving a lot of that - is going for things that are really truly competitive rather than just sort of reward driven … But I think you can have your cake and eat it, you can have both of those sets of experiences in a game. And sort of <mark>reward people in the campaign and make sure that your multiplayer is something pure.</mark>

> > You are wrong. Skill based xp is NOT incentive. As i pointed out, not everyone has the time to dedicate to making sure they win every time.
>
> There should still be benefits to winning in order to encourage playing the objective and effective tactics. Otherwise, you’d just have people camping power weapon spawns, not caring about who wins or loses.
>
> The good news is that at E3 last month, Frank O’Connor hinted at an eSports focus in future multiplayers:
>
>
> > The funny thing is we’ve seen first person shooters get more and more complex, and more and more sort of reward driven and stuff. There has been kind of a backlash about it … Not just with our stuff but with other people’s games. That it’s just too much and people want something sort of simple. As eSports comes back they want something more balanced and more symmetrical and fair.
> >
> > I think it’s a seesaw, and I think that it is tipping back towards the - and eSports is certainly driving a lot of that - is going for things that are really truly competitive rather than just sort of reward driven … But I think you can have your cake and eat it, you can have both of those sets of experiences in a game. And sort of <mark>reward people in the campaign and make sure that your multiplayer is something pure.</mark>

You are correct, there should be. But what he was talking about is not the way to go.

What he was talking about was every time you win you gain in rank and every time you dont win, you lose in rank. That is the “skill based xp” i was talking about. Grant it, i could have stated it better.

The system is fine the way it is. However, as i pointed out earlier, there needs to be an easier leveling. The way the challenges are set up is great, but the xp you get for completion of some of them is just poor. You could get 4400 points for completing a challenge…really? Only 4400? I can get that much in 2 games. 4400 is not, by any means helpful unless you are an extremely lower rank just starting out. And the point cap needs to go. Im sick of going above and beyond in my matches only to be rewarded with the same amount of max points no matter what match i am in.

> > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
>
> Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
>
> I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.

I don’t know, people certainly care about their Halo Wars ranks, and it’s a nightmare trying to hold onto any TS above 40. Having ranks based on skill and not time played can be a motivator.

> > > Im more of the idea to remove EXP COMPLETELY. Or at least make your rank based off of win/loss/skill rather than exp (Halo 3 for example). I want it to be hard as f*** to rank up, and so that you can rank down too.
> >
> > Then no one would play this game. No one likes looking at their rank and seeing it NOT progressing because you lost a few matches.
> >
> > I like unlocking and forward progression. That is what kept me playing COD and this game. You remove that…you remove incentive.
>
> I don’t know, people certainly care about their Halo Wars ranks, and it’s a nightmare trying to hold onto any TS above 40. Having ranks based on skill and not time played can be a motivator.

And as i said before, it would not work because even though there are people who play this game every day and have the time to do it, there are also people who DONT have time like that to spend on the game. A lot of people just want to get on and kill time or just have fun. And having that kind of system would not be incentive in playing at all. They would see themselves not progressing and give a “wtf” statement.

This kind of system works for competitive players in Arena, but does NOT work for people who are just casual players who want to have fun. That is why i say to keep it in one area but NOT the whole game.

I knew this would be about a ranking system, I 100% agree.
I hope Halo MCC has a ranking system similar to Halo 2/3.
Honestly, it doesn’t matter how good or bad halo 5 is, but if MCC has a ranking system and Halo 5 has a system like Reach, Halo 4, or COD… then you can bet your -Yoink- i’ll be investing alot more time into playing Halo MCC.
Stats, service records, and leaderboards don’t cut it.

The thing is that no one on Xbox Live really plays to work as a team. Its all single-minded goals.

You want a hyper competitive halo? Well, I don’t. I want a game where I can have fun and play with my friends. That’s why I played Halo. And now, none of my friends really play anymore.

> The thing is that no one on Xbox Live really plays to work as a team. Its all single-minded goals.
>
> You want a hyper competitive halo? Well, I don’t. I want a game where I can have fun and play with my friends. That’s why I played Halo. And now, none of my friends really play anymore.

I will with you, 100 percent. The majority of players don’t care for competitive halo. That has shown in the last 4 years. What has also been shown is the irrelevance of the game after 12 months, because it is the competitive, the hardcore that will keep the population strong for years to come, and keep the game relevant.
Titanfall for example: great gameplay, interesting concepts, stopped playing it because there was no reason to play and nothing to strive for. Went back to CSGO and LoL two extremely competitive games, where winning matters at all costs, yet there is a place for casuals as well, but they are definitely NOT the focus of the game. If casuals are the focus of the game they are making a HUGE mistake imo.

What is needed is to make a skill-based matchmaking algorithm that actually works. That way, you only play against players who play as well as you do. If you don’t want to play against “MLG tryhards” . . . you won’t. If you don’t want to play against “n00b scrubs” . . . you won’t.

Your MP experience will be dictated by the players you play against. As long as you play against players of equivalent skill, the concerns about how competitive some people are compared to other people simply disappear.

> The thing is that no one on Xbox Live really plays to work as a team. Its all single-minded goals.

I would argue that that’s a flaw in the gameplay. A good team game encourages players to work as a team by rewarding teamwork and punishing Lone Wolf behavior. For examples, custom loadouts (as they exist in CoD and Halo 4) encourage players to play how they want to regardless of what the team needs. Personal and Random Ordnance eliminate the need to work together for a team advantage because everyone gets their own individual advantages eventually. Rewards for reaching specific progression goals (Challenges/Commendations) encourage players to play using a certain weapon or tactic that may be ineffective for winning. The lack of an in-game skill-based ranking system doesn’t reward effective tactics and teamwork.

> The thing is that no one on Xbox Live really plays to work as a team. Its all single-minded goals.
>
> You want a hyper competitive halo? Well, I don’t. I want a game where I can have fun and play with my friends. That’s why I played Halo. And now, none of my friends really play anymore.

Soooo make a custom game and invite friends?
I don’t see y ppl who “just want to play for fun” can’t enjoy a good ranking/matchmaking system.
how does it hurt u? just play non ranked matches or custom games.
For most of us a good ranking system = fun