1 round of PvP should not last an hour

After spending the best part of an hour retrieving seeds, stopping the other side planting seeds, running back to guard base and in between having a nice little ground war I’ve concluded that the mode needs to be refined; I think maybe a lockout system to give one side a definitive chance to retain all five seeds and/or reduce the amount reuired is key.

Another concern is that as the length of the game proceeded, the opposition grew more and more toxic in terms of teabagging, griefing etc.

another way they could remedy this is by breaking ties by choosing whichever team has the most objectives at the end of the timer, avoiding the overtime. if it’s a tie even after that, then they just call the game a tie and skip overtime.