#1 Reason Why War Games Fails

The number one reason why war games fails is quite frankly poor design. The whole loadout/class based system is supposed to encourage players to use whichever play style suits you best, and build a loadout accordingly but let’s face it that’s not how it works, you do not get to use a BR with a thruster pack and mobility for fast pace medium range play, you do not get to use the storm rifle, with a regen and ammo etc… It fails because the whole basis of the multiplayer is choice, except there is no choice is there? Basically it’s DMR, Boltshot, 2 plasmas, Pro Vis/Active Camo/Jet Pack etc i mean basically all the guns and a fair few armour ability are redundant bar the DMR and Boltshot, I mean just TRY and play on complex with a BR 343, it just rediculous…

Actually I use storm rifle, plasma pistol, pulse grenade, resupply and ammo. I can do quite well. It fits my okay style.

When I used to use the thruster pack, with light rifle/suppressor, it had fairly good results.

Weapon balance might be not too good but it’s not catastrophic.

I disagree! Ive been playing halo since as far back as the first one and all i have too say that the new system is very fair system just soem guns need to be tweaked. they dont change the gamplya too much. it jsut changes teh style on how you want too play. it is still choice if the player wants it. becuse honestly i hated spawning with a br all the time or ar. i liek too choose what i have. i would hate for this to go away becuse half of the wepons arnt even being used in the classic halo games. I admit it was fun but its too old school.

Agreed. It’s broken and unbalanced. Usually an unbalanced weapon is not a gamebreaker but it is in this game. If you don’t use a DMR/camo/Boltshot setup then you will not be as successful. There is no way around it in this game. And for big maps you can easily take out vehicles with plasma weapons.

In CoD you can use Assault rifles, machine guns, snipers, shotguns or whatever and still have a chance. Not in this game though and it’s because the poor map design and DMR’s ridiculous advantage over everything else that makes all the other spawn weapons useless.

This is why Halo should not have loadouts. Everyone should start with the same weapons and fight for map control. Best team wins.

I know I’ll never be the best I can be unless I use the DMR/Boltshot it shouldn’t be that way and tbh big team battles are poor examples, big team is usually 8 aside 60 percent of which searched along etc so you might do okay with storm rifles w.e but let’s say capture the flag on complex… Go on use a storm rifle… See what happens. I should not be restricted to certain playlists and maps just because my gun sucks and I’ll get killed from beyond my own guns effective range, in early halo’s a recognised problem was that for instance I’m on halo 3 I spawn with an assault rifle, a guy at the opposite end of the corridor 4 shot BR’s me… I’m dead, there was nothing at all i could do and this is the most demoralising thing about halo 4, spawn with a gun (BR, carbine, AR etc) you come up against a DMR out of you effective range and you might aswel just let go off the controller because if that guys half decent you’ve had it. Also i think range is an underestimated advantage to guns and when people take into account RoF, bullet magnetism etc they don’t mention the range, the range on the DMR is the worst thing about it, kills map flow makes the game a lot slower/ boring more peekaboo CoD playing rather then what halo is.

I actually perform WORSE when I use the DMR. It’s just not my cup of tea. I have been using the Carbine or the AR more often lately…even in Big Team. The ONE reason my DMR kills are so high is because of SWAT. It’s really not that hard to kill a dmr user 1v1 in the proper range. If they just happen to be a better shot than you, you will lose…which makes sense.

Besides…this is coming. So why complain?

> Everyone should start with the same weapons and fight for map control. Best team wins.

This, to me, is what Halo is supposed to be. Balanced, with the deciding factors being player skill and teamwork. If Halo 4 was to suddenly start playing this way we wouldn’t recognise it.

> Agreed. It’s broken and unbalanced. Usually an unbalanced weapon is not a gamebreaker but it is in this game. If you don’t use a DMR/camo/Boltshot setup then you will not be as successful. There is no way around it in this game. And for big maps you can easily take out vehicles with plasma weapons.
>
> In CoD you can use Assault rifles, machine guns, snipers, shotguns or whatever and still have a chance. Not in this game though and it’s because the poor map design and DMR’s ridiculous advantage over everything else that makes all the other spawn weapons useless.
>
> This is why Halo should not have loadouts. Everyone should start with the same weapons and fight for map control. Best team wins.

Agreed. You are just going to cause yourself frustration by not using the above combo. The dmr has hitscan over most of the weapons in the loadout choices which will almost always win out over projectile weapons just because of the connection.
Im all for loadouts in halo but the whole idea of a shotgun sidearm, stickie nades, x ray vision, and a lazer is just something that should have been seen and balanced accordingly.

> > Everyone should start with the same weapons and fight for map control. Best team wins.
>
> This, to me, is what Halo is supposed to be. Balanced, with the deciding factors being player skill and teamwork. If Halo 4 was to suddenly start playing this way we wouldn’t recognise it.

Maybe we can with the coming playlist that will make it more classic. friendly fire, no custom loadouts, no insta respawn, etc

> > > Everyone should start with the same weapons and fight for map control. Best team wins.
> >
> > This, to me, is what Halo is supposed to be. Balanced, with the deciding factors being player skill and teamwork. If Halo 4 was to suddenly start playing this way we wouldn’t recognise it.
>
> Maybe we can with the coming playlist that will make it more classic. friendly fire, no custom loadouts, no insta respawn, etc

Unfortunately it’s only one playlist though and there still won’t be a visible ranking system. It’s like 343 is giving us an appetizer without the main course. Just not good enough and too little too late since so many long time players are moving to other games like CoD and Battlefield.

I find it hard to believe that anybody at 343 is a real Halo fan.

> > > Everyone should start with the same weapons and fight for map control. Best team wins.
> >
> > This, to me, is what Halo is supposed to be. Balanced, with the deciding factors being player skill and teamwork. If Halo 4 was to suddenly start playing this way we wouldn’t recognise it.
>
> Maybe we can with the coming playlist that will make it more classic. friendly fire, no custom loadouts, no insta respawn, etc

I have just been reading up on the new competetive settings. It solves the majority of the major problems I have with the current game settings. I would have liked to see descoping return and I found no mention of “on my X” but I guess we can’t have everything.

On the whole, I’m happy with what they are offering but I want to see what the TU brings before I jump back on the Halo band wagon.

EDIT/ Forgot about ranks As pointed out above there will be no visible ranks. I agree this is a bad move. Frankie claims it is better this way as visible ranks promote boosting, account selling and deranking. Enormously weak argument designed to try and blind the competetive community to the fact they are an afterthought. I can not understand this mentality that the many must pay for the sins of the few.

I’ve never used the Boltshot in my Loadout, and I’ve always done fine. I have a DMR Loadout for Spartan Ops that I rarely use in War Games, and I’ve always done fine. I consistently use the Battle Rifle and Pistol in War Games, and I’ve always done fine (even against DMR and Boltshot users). The game is just not as unbalanced as many people claim it is. At least, not in my experience.