0 kills 0 assists, 0 req points

the flash mobs taking over Warzone Assualt looking to farm req points is getting out of hand. Just today I had 9 players on my team who had 0 kills and 0 assists as defenders and the match was over with in less than 6 minutes.

343i needs to add the 0 kills 0 assists 0 req points rule for Warzone & Warzone Assualt with the next update.

> 2535441488042067;1:
> the flash mobs taking over Warzone Assualt looking to farm req points is getting out of hand. Just today I had 9 players on my team who had 0 kills and 0 assists as defenders and the match was over with in less than 6 minutes.
>
> 343i needs to add the 0 kills 0 assists 0 req points rule for Warzone & Warzone Assualt with the next update.

Personally I think they should try and find a way to make it so people need at least 1 kill or assist at each stage of WZA otherwise it’d still occur, heck it’d still occur with my idea but at least then they’ve got to inconvenience themselves by coming back every now and again.

tbf to them, you only had 2 kills and 4 deaths. And most of them had assists. Just no kills. You’re team was clearly roflstomp’d.

343i should just add an invisible matching system to keep players at around the same skill in the same game otherwise lopsided matches like this will continue.

Its a major problem imo this is the biggest problem caused by players in Halo 5 right now…

With spawn trap farming and out of map BTB exploits close behind

I welcome Halo having a unique feature like that. Where it just boots people from matches if they have 0 kills and 0 deaths by the halfway point of the match.

> 2533274799135257;3:
> tbf to them, you only had 2 kills and 4 deaths. You’re team was clearly roflstomp’d.
>
> 343i should just add an invisible matching system to keep players at around the same skill in the same game otherwise lopsided matches like this will continue.

I might stink, but I sure give the matches my smelly all while I’m playing. 2-4 players hiding in a corner looking to farm req points is manageable. But 75% of your team? That’s a tad excessive.

And considering Warzone is a huge part of Halo 5’s success, they may want to hop on this before players get frustrated and leave the game.

> 2535441488042067;6:
> > 2533274799135257;3:
> > tbf to them, you only had 2 kills and 4 deaths. You’re team was clearly roflstomp’d.
> >
> > 343i should just add an invisible matching system to keep players at around the same skill in the same game otherwise lopsided matches like this will continue.
>
>
> I might stink, but I sure give the matches my smelly all while I’m playing. 2-4 players hiding in a corner looking to farm req points is manageable. But 75% of your team? That’s a tad bit on the high side.

six of those eight players had assists, just not a lot (1-2)

So only two players on your team would’ve forfeited points if this became a thing.

> 2533274799135257;7:
> > 2535441488042067;6:
> > > 2533274799135257;3:
> > > tbf to them, you only had 2 kills and 4 deaths. You’re team was clearly roflstomp’d.
> > >
> > > 343i should just add an invisible matching system to keep players at around the same skill in the same game otherwise lopsided matches like this will continue.
> >
> >
> > I might stink, but I sure give the matches my smelly all while I’m playing. 2-4 players hiding in a corner looking to farm req points is manageable. But 75% of your team? That’s a tad bit on the high side.
>
>
> six of those eight players had assists, just not a lot (1-2)
>
> So only two players on your team would’ve forfeited points if this became a thing.

This is odd. The Warzone Assualt match that I’m using as an example took place today on Array, and I can’t find it in my game history.

Anyways. i believe the 0,0,0 rule would be a good solution to the current issue of players farming for Reqs and not doing much to earn them.

> 2535441488042067;1:
> the flash mobs taking over Warzone Assualt looking to farm req points is getting out of hand. Just today I had 9 players on my team who had 0 kills and 0 assists as defenders and the match was over with in less than 6 minutes.
>
> 343i needs to add the 0 kills 0 assists 0 req points rule for Warzone & Warzone Assualt with the next update.

just 1 kill n we will be good. but here is the stupid part lol. its 200 req points a min. so the longer you go the more points. so going 6 min is less rewarding than going for more before the more you play ingame the more points over time. you are infact taking longer by finishing matches quicker, having to go back out search for another game, take like 3-5 min and do it again. in total you could get 3x as many if you make it go the 18 full min lol

> 2533274800212919;9:
> > 2535441488042067;1:
> > the flash mobs taking over Warzone Assualt looking to farm req points is getting out of hand. Just today I had 9 players on my team who had 0 kills and 0 assists as defenders and the match was over with in less than 6 minutes.
> >
> > 343i needs to add the 0 kills 0 assists 0 req points rule for Warzone & Warzone Assualt with the next update.
>
>
> just 1 kill n we will be good. but here is the stupid part lol. its 200 req points a min. so the longer you go the more points. so going 6 min is less rewarding than going for more before the more you play ingame the more points over time. you are infact taking longer by finishing matches quicker, having to go back out search for another game, take like 3-5 min and do it again. in total you could get 3x as many if you make it go the 18 full min lol

Pretty sure 6min games reward you more by going at the logic of 3-5min waiting in lobby. Even then two 18 min games doesn’t reward more than three 6 minute games. Hell by the time you finish those 18min games you would be starting another game even with those 18 min games instant starting a lobby. In the end your rewarded way more in the long run even compared to 12min games then there’s being the defending team through out the matches you get rewarded with way more than enough points.